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lxdream.org :: lxdream/src/drivers/video_nsgl.m
lxdream 0.9.1
released Jun 29
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filename src/drivers/video_nsgl.m
changeset 1159:580436b01b6c
prev1134:f502f3d32f90
next1251:b8ab59d39756
author nkeynes
date Wed Feb 15 17:54:51 2012 +1000 (12 years ago)
permissions -rw-r--r--
last change Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
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     1 /**
     2  * $Id$
     3  *
     4  * Cocoa (NSOpenGL) video driver
     5  *
     6  * Copyright (c) 2005 Nathan Keynes.
     7  *
     8  * This program is free software; you can redistribute it and/or modify
     9  * it under the terms of the GNU General Public License as published by
    10  * the Free Software Foundation; either version 2 of the License, or
    11  * (at your option) any later version.
    12  *
    13  * This program is distributed in the hope that it will be useful,
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  * GNU General Public License for more details.
    17  */
    19 #include <AppKit/NSOpenGL.h>
    20 #include <Foundation/NSAutoreleasePool.h>
    21 #include "drivers/video_nsgl.h"
    22 #include "drivers/video_gl.h"
    23 #include "pvr2/glutil.h"
    25 static NSOpenGLContext *nsgl_context = nil;
    27 gboolean video_nsgl_init_driver( NSView *view, display_driver_t driver )
    28 {
    29     NSAutoreleasePool *pool = [NSAutoreleasePool new];
    30     NSOpenGLPixelFormatAttribute attributes[] = {
    31             NSOpenGLPFAWindow,
    32             // NSOpenGLPFADoubleBuffer,
    33             NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24,
    34             (NSOpenGLPixelFormatAttribute)nil };
    36     NSOpenGLPixelFormat *pixelFormat = 
    37         [[[NSOpenGLPixelFormat alloc] initWithAttributes: attributes] autorelease];
    38     nsgl_context = 
    39         [[NSOpenGLContext alloc] initWithFormat: pixelFormat shareContext: nil];
    40     [nsgl_context setView: view];
    41     [nsgl_context makeCurrentContext];
    42     [pool release];
    43     driver->swap_buffers = video_nsgl_swap_buffers;
    44     driver->capabilities.has_gl = TRUE;
    45     if( gl_fbo_is_supported() ) {
    46         gl_fbo_init(driver);
    47     } else {
    48         /* Note there is a 'native' buffer framework, but since all current
    49          * Apple drivers appear to support FBO, there's not much point in
    50          * doing the work to support them.
    51          */
    52         ERROR( "FBO not supported" );
    53         return FALSE;
    54     }
    55     gl_vbo_init(driver);
    57     return TRUE;
    58 }
    60 void video_nsgl_update()
    61 {
    62     if( nsgl_context != nil ) {
    63         [nsgl_context update];
    64     }
    65 }
    67 void video_nsgl_make_current()
    68 {
    69     if( nsgl_context != nil ) {
    70         [nsgl_context makeCurrentContext];
    71     }
    72 }
    74 void video_nsgl_swap_buffers()
    75 {
    76     if( nsgl_context != nil ) {
    77         [nsgl_context flushBuffer];
    78     }
    79 }
    81 void video_nsgl_shutdown()
    82 {
    83     if( nsgl_context != nil ) {
    84         [NSOpenGLContext clearCurrentContext];
    85         [nsgl_context release];
    86         nsgl_context = nil;
    87     }
    88 }
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