filename | test/timer.h |
changeset | 262:bc96e0b79308 |
prev | 225:e5cea6125580 |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (10 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
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2 void timer_start();
3 unsigned int timer_gettime();
4 unsigned int timer_gettime_us();
5 unsigned int timer_stop();
6 unsigned int timer_to_microsecs( long value );
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