filename | src/pvr2/gl_slsrc.c |
changeset | 645:a7392098299c |
prev | 639:162ee7614b60 |
next | 652:231ca5cbd397 |
author | nkeynes |
date | Thu Mar 06 08:22:00 2008 +0000 (15 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | More refactor work in progress - nearly done now |
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1 /**
2 * This file is automatically generated - do not edit
3 */
5 const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\
6 \n\
7 void main()\n\
8 {\n\
9 gl_Position = ftransform();\n\
10 // gl_Position.z = log(gl_Vertex.z);\n\
11 gl_FrontColor = gl_Color;\n\
12 gl_FrontSecondaryColor = gl_SecondaryColor;\n\
13 gl_TexCoord[0] = gl_MultiTexCoord0;\n\
14 }\n\
15 ";
17 const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\
18 \n\
19 void main()\n\
20 {\n\
21 gl_FragColor = gl_Color;\n\
22 gl_FragDepth = gl_FragCoord.z;\n\
23 }";
.