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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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gl_sl.c1206:a9b41bcb841012 yearsnkeynesAdd support for matrix uniforms + vertex attribs
glrender.c1205:a486ac64f34b12 yearsnkeynesReplace wordexp() with a hand-coded env-var substitution. More portable, and
glutil.c1159:580436b01b6c13 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
glutil.h1206:a9b41bcb841012 yearsnkeynesAdd support for matrix uniforms + vertex attribs
pvr2.c1157:20053990db6113 yearsnkeynesRip out force_vsync - this didn't work even if it was turned on, which it
pvr2.h1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
pvr2mem.c1067:d3c00ffccfcd14 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
pvr2mmio.h931:430048ea8b7115 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now.
rendsave.c934:3acd3b3ee6d115 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain.
rendsort.c1154:5225c7c059ce13 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
scene.c1159:580436b01b6c13 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
scene.h1159:580436b01b6c13 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
shaders.glsl1140:7dc1c71ece7613 yearsnkeynesImplement fragment shader to support palette textures 'directly', and
tacore.c1145:45674791c6ad13 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
texcache.c1165:13406c35849b13 yearsnkeynesInclude texture residency information in texcache_dump() output
tileiter.h1153:00e507e4025c13 yearsnkeynesRevert changes from r1151 that went in by accident (not ready from
yuv.c736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
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