filename | src/pvr2/fragment.glsl |
changeset | 635:76c63aac3590 |
author | nkeynes |
date | Mon May 12 10:00:13 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Cleanup most of the -Wall warnings (getting a bit sloppy...) Convert FP code to use fixed banks rather than indirect pointer (3-4% faster this way now) |
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1 // Standard PVR2 fragment shader
3 void main()
4 {
5 gl_FragColor = gl_Color;
6 gl_FragDepth = gl_FragCoord.z;
7 }
.