filename | src/pvr2/gl_slsrc.c |
changeset | 653:3202ff01d48e |
author | nkeynes |
date | Mon May 12 10:00:13 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Cleanup most of the -Wall warnings (getting a bit sloppy...) Convert FP code to use fixed banks rather than indirect pointer (3-4% faster this way now) |
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1 /**
2 * This file is automatically generated - do not edit
3 */
5 const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\
6 \n\
7 void main()\n\
8 {\n\
9 vec4 tmp = ftransform();\n\
10 float w = gl_Vertex.z;\n\
11 gl_Position = tmp * w;\n\
12 gl_FrontColor = gl_Color;\n\
13 gl_FrontSecondaryColor = gl_SecondaryColor;\n\
14 gl_TexCoord[0] = gl_MultiTexCoord0;\n\
15 }\n\
16 ";
18 const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\
19 \n\
20 void main()\n\
21 {\n\
22 gl_FragColor = gl_Color;\n\
23 gl_FragDepth = gl_FragCoord.z;\n\
24 }";
.