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lxdream.org :: lxdream/src/pvr2/gl_slsrc.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/gl_slsrc.c
changeset 653:3202ff01d48e
author nkeynes
date Mon May 12 10:00:13 2008 +0000 (15 years ago)
permissions -rw-r--r--
last change Cleanup most of the -Wall warnings (getting a bit sloppy...)
Convert FP code to use fixed banks rather than indirect pointer
(3-4% faster this way now)
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     1 /**
     2  * This file is automatically generated - do not edit
     3  */
     5 const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\
     6 \n\
     7 void main()\n\
     8 {\n\
     9     vec4 tmp = ftransform();\n\
    10     float w = gl_Vertex.z;\n\
    11     gl_Position  = tmp * w;\n\
    12     gl_FrontColor = gl_Color;\n\
    13     gl_FrontSecondaryColor = gl_SecondaryColor;\n\
    14     gl_TexCoord[0] = gl_MultiTexCoord0;\n\
    15 }\n\
    16 ";
    18 const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\
    19 \n\
    20 void main()\n\
    21 {\n\
    22 	gl_FragColor = gl_Color;\n\
    23 	gl_FragDepth = gl_FragCoord.z;\n\
    24 }";
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