filename | src/pvr2/glutil.h |
changeset | 669:ab344e42bca9 |
prev | 667:0e1ac8da75d9 |
next | 687:6bdc2b7032ea |
author | nkeynes |
date | Mon May 12 10:00:13 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Cleanup most of the -Wall warnings (getting a bit sloppy...) Convert FP code to use fixed banks rather than indirect pointer (3-4% faster this way now) |
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1 /**
2 * $Id$
3 *
4 * GL-based support functions
5 *
6 * Copyright (c) 2005 Nathan Keynes.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 */
19 #ifndef lxdream_glutil_H
20 #define lxdream_glutil_H
22 #include "display.h"
24 /**
25 * Test if a specific extension is supported. From opengl.org
26 * @param extension extension name to check for
27 * @return TRUE if supported, otherwise FALSE.
28 */
29 gboolean isGLExtensionSupported( const char *extension );
31 /**
32 * Test if secondary color (GL_COLOR_SUM) is supported.
33 */
34 gboolean isGLSecondaryColorSupported();
36 gboolean isGLVertexBufferSupported();
37 gboolean isGLPixelBufferSupported();
38 gboolean isGLMirroredTextureSupported();
40 /****** Shader handling (gl_sl.c) *****/
41 gboolean glsl_is_supported(void);
42 gboolean glsl_load_shaders( const char *vert_shader, const char *frag_shader );
43 void glsl_unload_shaders(void);
44 void glsl_enable_shaders( gboolean enable );
46 extern const char *glsl_vertex_shader_src;
47 extern const char *glsl_fragment_shader_src;
49 #endif /* !lxdream_glutil_H */
.