4 * Common GL code that doesn't depend on a specific implementation
6 * Copyright (c) 2005 Nathan Keynes.
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
19 #ifndef lxdream_video_gl_H
20 #define lxdream_video_gl_H 1
26 extern uint32_t video_width, video_height;
29 * Set the video size used by the frame blits
31 void gl_set_video_size( uint32_t width, uint32_t height, int flipped );
34 * Generic GL routine to draw the given frame buffer into a texture
36 void gl_frame_buffer_to_tex( frame_buffer_t frame, int tex_id );
39 * Reset the GL state to its initial values
41 void gl_reset_state();
45 * Generic GL routine to draw the given frame buffer into a (texture-backed)
48 void gl_load_frame_buffer( frame_buffer_t frame, render_buffer_t buf );
51 * Generic GL routine to blank the display view with the specified colour.
53 void gl_display_blank( uint32_t colour );
56 * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
58 void gl_display_render_buffer( render_buffer_t buffer );
61 * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
63 void gl_texture_window( int width, int height, int tex_id, gboolean inverted );
66 * Convert window coordinates to dreamcast device coords (640x480) using the
67 * same viewable area as gl_texture_window.
68 * If the coordinates are outside the viewable area, the result is -1,-1.
70 void gl_window_to_system_coords( int *x, int *y );
73 * Generic GL read_render_buffer. This function assumes that the caller
74 * has already set the appropriate glReadBuffer(); in other words, unless
75 * there's only one buffer this needs to be wrapped.
77 gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer,
78 int rowstride, int colour_format );
81 void gl_framebuffer_setup(void);
82 void gl_framebuffer_cleanup(void);
83 /****** FBO handling (gl_fbo.c) ******/
84 gboolean gl_fbo_is_supported();
85 void gl_fbo_shutdown();
86 void gl_fbo_init( display_driver_t driver );
89 /** VBO/VAR handling (gl_vbo.c) ******/
90 void gl_vbo_init( display_driver_t driver );
92 /* Set the fallback vertex buffer handling, for drivers with no GL */
93 void gl_vbo_fallback_init( display_driver_t driver );
95 /** Initialize and load SL shaders */
96 gboolean glsl_init( display_driver_t driver );
98 /** Initialise common GL functionality (FBO, SL, VBO)
99 * @param driver driver to be updated with appropriate calls
100 * @param need_fbo if TRUE, FBOs are required (ie main driver has no other way
101 * to construct an off-screen buffer)
102 * @return TRUE on success, FALSE if we couldn't setup a working context
104 gboolean gl_init_driver( display_driver_t driver, gboolean need_fbo );
110 #endif /* !lxdream_video_gl_H */
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