4 * Common GL code that doesn't depend on a specific implementation
6 * Copyright (c) 2005 Nathan Keynes.
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
22 #include "pvr2/pvr2.h"
23 #include "pvr2/glutil.h"
24 #include "drivers/video_gl.h"
26 /* FIXME: Need to actually handle this case */
27 #ifndef GL_PACK_ROW_LENGTH
28 #define glPixelStorei(key,val)
31 uint32_t video_width, video_height;
38 static struct video_box_t {
40 struct video_vertex gap1[4];
41 struct video_vertex gap2[4];
42 struct video_vertex video_view[4];
43 struct video_vertex invert_view[4];
46 void gl_set_video_size( uint32_t width, uint32_t height )
49 video_height = height;
51 int x1=0,y1=0,x2=video_width,y2=video_height;
53 int ah = video_width * 0.75;
55 if( ah > video_height ) {
56 int w = (video_height/0.75);
57 x1 = (video_width - w)/2;
59 video_box.gap1[0].x = 0; video_box.gap1[0].y = 0;
60 video_box.gap1[1].x = x1; video_box.gap1[1].y = 0;
61 video_box.gap1[2].x = 0; video_box.gap1[2].y = video_height;
62 video_box.gap1[3].x = x2; video_box.gap1[3].y = video_height;
63 video_box.gap2[0].x = x2; video_box.gap2[0].y = 0;
64 video_box.gap2[1].x = video_width; video_box.gap2[1].y = 0;
65 video_box.gap2[2].x = x2; video_box.gap2[2].y = video_height;
66 video_box.gap2[3].x = video_width; video_box.gap2[3].y = video_height;
67 } else if( ah < video_height ) {
68 y1 = (video_height - ah)/2;
71 video_box.gap1[0].x = 0; video_box.gap1[0].y = 0;
72 video_box.gap1[1].x = video_width; video_box.gap1[1].y = 0;
73 video_box.gap1[2].x = 0; video_box.gap1[2].y = y1;
74 video_box.gap1[3].x = video_width; video_box.gap1[3].y = y1;
75 video_box.gap2[0].x = 0; video_box.gap2[0].y = y2;
76 video_box.gap2[1].x = video_width; video_box.gap2[1].y = y2;
77 video_box.gap2[2].x = 0; video_box.gap2[2].y = video_height;
78 video_box.gap2[3].x = video_width; video_box.gap2[3].y = video_height;
81 video_box.video_view[0].x = x1; video_box.video_view[0].y = y1;
82 video_box.video_view[0].u = 0; video_box.video_view[0].v = 0;
83 video_box.video_view[1].x = x2; video_box.video_view[1].y = y1;
84 video_box.video_view[1].u = 1; video_box.video_view[1].v = 0;
85 video_box.video_view[2].x = x1; video_box.video_view[2].y = y2;
86 video_box.video_view[2].u = 0; video_box.video_view[2].v = 1;
87 video_box.video_view[3].x = x2; video_box.video_view[3].y = y2;
88 video_box.video_view[3].u = 1; video_box.video_view[3].v = 1;
90 memcpy( &video_box.invert_view, &video_box.video_view, sizeof(video_box.video_view) );
91 video_box.invert_view[0].v = 1; video_box.invert_view[1].v = 1;
92 video_box.invert_view[2].v = 0; video_box.invert_view[3].v = 0;
94 defineOrthoMatrix(video_box.viewMatrix, video_width, video_height, 0, 65535);
97 #ifdef HAVE_OPENGL_FIXEDFUNC
99 * Setup the gl context for writes to the display output.
101 void gl_framebuffer_setup()
103 glViewport( 0, 0, video_width, video_height );
104 glLoadMatrixf(video_box.viewMatrix);
105 glBlendFunc( GL_ONE, GL_ZERO );
106 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
107 glVertexPointer(2, GL_FLOAT, sizeof(struct video_vertex), &video_box.gap1[0].x);
108 glColorPointer(3, GL_FLOAT, sizeof(struct video_vertex), &video_box.gap1[0].r);
109 glTexCoordPointer(2, GL_FLOAT, sizeof(struct video_vertex), &video_box.gap1[0].u);
110 glEnableClientState( GL_VERTEX_ARRAY );
111 glEnableClientState( GL_COLOR_ARRAY );
112 glEnableClientState( GL_TEXTURE_COORD_ARRAY );
116 void gl_framebuffer_setup()
122 void gl_display_render_buffer( render_buffer_t buffer )
124 gl_texture_window( buffer->width, buffer->height, buffer->buf_id, buffer->inverted );
128 * Convert window coordinates to dreamcast device coords (640x480) using the
129 * same viewable area as gl_texture_window.
130 * If the coordinates are outside the viewable area, the result is -1,-1.
132 void gl_window_to_system_coords( int *x, int *y )
134 int x1=0,y1=0,x2=video_width,y2=video_height;
136 int ah = video_width * 0.75;
138 if( ah > video_height ) {
139 int w = (video_height/0.75);
140 x1 = (video_width - w)/2;
142 } else if( ah < video_height ) {
143 y1 = (video_height - ah)/2;
146 if( *x < x1 || *x >= x2 || *y < y1 || *y >= y2 ) {
150 *x = (*x - x1) * DISPLAY_WIDTH / (x2-x1);
151 *y = (*y - y1) * DISPLAY_HEIGHT / (y2-y1);
155 void gl_texture_window( int width, int height, int tex_id, gboolean inverted )
157 /* Reset display parameters */
158 gl_framebuffer_setup();
159 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
160 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
161 glEnable(GL_TEXTURE_2D);
162 glBindTexture(GL_TEXTURE_2D,tex_id);
163 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
165 glDrawArrays(GL_TRIANGLE_STRIP, inverted ? 12 : 8, 4);
166 glDisable(GL_TEXTURE_2D);
170 gboolean gl_load_frame_buffer( frame_buffer_t frame, int tex_id )
172 GLenum type = colour_formats[frame->colour_format].type;
173 GLenum format = colour_formats[frame->colour_format].format;
174 int bpp = colour_formats[frame->colour_format].bpp;
175 int rowstride = (frame->rowstride / bpp) - frame->width;
177 glPixelStorei( GL_UNPACK_ROW_LENGTH, rowstride );
178 glBindTexture( GL_TEXTURE_2D, tex_id );
179 glTexSubImage2D( GL_TEXTURE_2D, 0, 0,0,
180 frame->width, frame->height, format, type, frame->data );
181 glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
185 void gl_display_blank( uint32_t colour )
187 /* Set the video_box background colour */
188 video_box.video_view[0].r = ((float)(((colour >> 16) & 0xFF) + 1)) / 256.0;
189 video_box.video_view[0].g = ((float)(((colour >> 8) & 0xFF) + 1)) / 256.0;
190 video_box.video_view[0].b = ((float)((colour & 0xFF) + 1)) / 256.0;
191 memcpy( &video_box.video_view[1].r, &video_box.video_view[0].r, sizeof(float)*3 );
192 memcpy( &video_box.video_view[2].r, &video_box.video_view[0].r, sizeof(float)*3 );
193 memcpy( &video_box.video_view[3].r, &video_box.video_view[0].r, sizeof(float)*3 );
196 gl_framebuffer_setup();
197 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
198 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
199 glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
204 * Generic GL read_render_buffer. This function assumes that the caller
205 * has already set the appropriate glReadBuffer(); in other words, unless
206 * there's only one buffer this needs to be wrapped.
208 gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer,
209 int rowstride, int colour_format )
212 GLenum type = colour_formats[colour_format].type;
213 GLenum format = colour_formats[colour_format].format;
214 // int line_size = buffer->width * colour_formats[colour_format].bpp;
215 // int size = line_size * buffer->height;
216 int glrowstride = (rowstride / colour_formats[colour_format].bpp) - buffer->width;
217 glPixelStorei( GL_PACK_ROW_LENGTH, glrowstride );
218 glReadPixels( 0, 0, buffer->width, buffer->height, format, type, target );
219 glPixelStorei( GL_PACK_ROW_LENGTH, 0 );
.