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lxdream.org :: lxdream/src/pvr2/
lxdream 0.9.1
released Jun 29
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/src/pvr2/
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fragment.glsl635:76c63aac359012 yearsnkeynesCommit render work in progress. Main changes:
gl_sl.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
glrender.c865:e10c081f4b8111 yearsnkeynesTidy up punchout handling slightly (doesn't really seem to need sorting...)
glutil.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
glutil.h736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
pvr2.c871:c0b7e21cb62b11 yearsnkeynesSkip the texcache render-buffer alloc for now (due to various texture-format
pvr2.h865:e10c081f4b8111 yearsnkeynesTidy up punchout handling slightly (doesn't really seem to need sorting...)
pvr2mem.c869:b6f38c7ee7a311 yearsnkeynesImplement render-buffer writeback to vram64 regions
pvr2mmio.h847:2089244671d211 yearsnkeynesFog work-in-progress
rendsave.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
rendsort.c876:78cd3202147211 yearsnkeynesEnhance triangle sort to be a little more precise
scene.c863:a5e5310061e211 yearsnkeynesInitial shadow volume implementation for opaque polygons (stencil isn't quite
scene.h878:c498ba66e85111 yearsnkeynesRemove unused fields from vertex_struct
tacore.c801:92b518a2e91511 yearsnkeynesUnroll first iteration of the bounding loop in ta_commit_polygon - more to
texcache.c870:8d4deb2bc1ea11 yearsnkeynesTidy up texcache render-buffer allocation slightly
vertex.glsl847:2089244671d211 yearsnkeynesFog work-in-progress
yuv.c736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
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