filename | src/pvr2/fragment.glsl |
changeset | 635:76c63aac3590 |
author | nkeynes |
date | Mon Sep 29 06:34:25 2008 +0000 (14 years ago) |
permissions | -rw-r--r-- |
last change | Tidy up punchout handling slightly (doesn't really seem to need sorting...) |
view | annotate | diff | log | raw |
1 // Standard PVR2 fragment shader
3 void main()
4 {
5 gl_FragColor = gl_Color;
6 gl_FragDepth = gl_FragCoord.z;
7 }
.