/src/pvr2/
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![]() | glrender.c | 1275:83b15705cdde | 11 years | nkeynes | More android WIP | log |
![]() | glutil.c | 1276:e20a69167093 | 11 years | nkeynes | Fix missing return statement | log |
![]() | glutil.h | 1275:83b15705cdde | 11 years | nkeynes | More android WIP | log |
![]() | pvr2.c | 1157:20053990db61 | 12 years | nkeynes | Rip out force_vsync - this didn't work even if it was turned on, which it | log |
![]() | pvr2.h | 1275:83b15705cdde | 11 years | nkeynes | More android WIP | log |
![]() | pvr2mem.c | 1067:d3c00ffccfcd | 14 years | nkeynes | No-op merge lxdream-mem to tip to remove head (Long since merged in | log |
![]() | pvr2mmio.h | 931:430048ea8b71 | 14 years | nkeynes | More refactoring and general cleanup. Most things should be working again now. | log |
![]() | rendsave.c | 934:3acd3b3ee6d1 | 14 years | nkeynes | Change RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. | log |
![]() | rendsort.c | 1154:5225c7c059ce | 12 years | nkeynes | Avoid rebinding textures unnecessarily (actually saves a surprising amount | log |
![]() | scene.c | 1257:e1314ad3e7cc | 11 years | nkeynes | Fix have_shaders in glrender.c | log |
![]() | scene.h | 1159:580436b01b6c | 12 years | nkeynes | Implement vertex array range support, and move buffer operations to gl_vbo.c | log |
![]() | shaders.glsl | 1252:2fb29172ee79 | 11 years | nkeynes | Include precision spec for GLES only | log |
![]() | tacore.c | 1145:45674791c6ad | 12 years | nkeynes | Introduce tile iterators to simplify processing of the tile lists | log |
![]() | texcache.c | 1275:83b15705cdde | 11 years | nkeynes | More android WIP | log |
![]() | tileiter.h | 1153:00e507e4025c | 12 years | nkeynes | Revert changes from r1151 that went in by accident (not ready from | log |
![]() | yuv.c | 736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | log |
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