1 Release notes for lxdream 0.8
2 ===================================================
5 Please note that this is an alpha release - many things are not yet
6 implemented, it has many bugs (especially wrt rendering), and it's
7 not likely to run at 100% speed.
9 Having said all that, some games are known to run to at least
10 some degree (aka everything we've tried), and most homebrew works
11 perfectly or nearly so - feel free to experiment and let us
14 Changes since Milestone 3
15 -------------------------
16 * Speed improvements (translation core now runs at roughly double the speed
18 * GUI Overhaul - it's actually somewhat usable now. Also removed the gnome
19 dependency (now just needs GTK 2.0)
20 * Sound fixes (aka, some sound actually works now)
21 * A few minor bugfixes and tweaks.
23 Changes since Milestone 2
24 -------------------------
25 * Implemented the SH4 translation core
26 * A handful of minor bugfixes
28 No really, that's it. The good stuff is coming next version, honest
30 Changes since Milestone 1
31 -------------------------
32 * Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
33 quick hack to get something running. It's done for real now.
34 * Initial IO event system (not widely used yet)
35 * Lots of bugfixes throughout the system
39 The following are known bugs (as opposed to missing features) that will be
40 fixed in the next release, but are too large to be fixed for this version:
42 * Polygons that are partially clipped by the view frustum can be distorted
44 * Limited depth precision causes tearing of view on some scenes.
50 OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
56 From the base directory
59 ~$ make install (optional)
.