filename | src/drivers/vertex.glsl |
changeset | 405:570d93abb5b7 |
author | nkeynes |
date | Thu Oct 11 11:09:10 2007 +0000 (16 years ago) |
permissions | -rw-r--r-- |
last change | Use the default visual (all we do is render onto the front buffer, so we don't really care what it is) |
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1 // Standard PVR2 vertex shader
3 void main()
4 {
5 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
6 }
.