filename | src/hotkeys.c |
changeset | 1038:f220d18c0615 |
prev | 1024:c67f2d61ab97 |
next | 1072:d82e04e6d497 |
author | nkeynes |
date | Thu Jun 25 01:15:25 2009 +0000 (14 years ago) |
permissions | -rw-r--r-- |
last change | Move configuration to .lxdream/lxdreamrc on *nix, Library/Application Support/Lxdream on OS X Create standard directories on first run Add current quick state to config file Refactor quick-state handling into dreamcast.c, and use the save directory |
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1 /**
2 * $Id: $
3 *
4 * Handles hotkeys for pause/continue, save states, quit, etc
5 *
6 * Copyright (c) 2009 wahrhaft
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 */
18 #include <assert.h>
19 #include <glib.h>
20 #include <sys/stat.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include "lxdream.h"
24 #include "dreamcast.h"
25 #include "display.h"
26 #include "hotkeys.h"
27 #include "gui.h"
28 #include "config.h"
30 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
31 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
32 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
33 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
34 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
35 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
36 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
39 struct lxdream_config_entry hotkeys_config[] = {
40 {"resume", N_("Resume emulation"), CONFIG_TYPE_KEY},
41 {"stop", N_("Stop emulation"), CONFIG_TYPE_KEY},
42 {"reset", N_("Reset emulator"), CONFIG_TYPE_KEY},
43 {"exit", N_("Exit emulator"), CONFIG_TYPE_KEY},
44 {"save", N_("Save current quick save"), CONFIG_TYPE_KEY},
45 {"load", N_("Load current quick save"), CONFIG_TYPE_KEY},
46 {"state0", N_("Select quick save state 0"), CONFIG_TYPE_KEY},
47 {"state1", N_("Select quick save state 1"), CONFIG_TYPE_KEY},
48 {"state2", N_("Select quick save state 2"), CONFIG_TYPE_KEY},
49 {"state3", N_("Select quick save state 3"), CONFIG_TYPE_KEY},
50 {"state4", N_("Select quick save state 4"), CONFIG_TYPE_KEY},
51 {"state5", N_("Select quick save state 5"), CONFIG_TYPE_KEY},
52 {"state6", N_("Select quick save state 6"), CONFIG_TYPE_KEY},
53 {"state7", N_("Select quick save state 7"), CONFIG_TYPE_KEY},
54 {"state8", N_("Select quick save state 8"), CONFIG_TYPE_KEY},
55 {"state9", N_("Select quick save state 9"), CONFIG_TYPE_KEY},
56 {NULL, CONFIG_TYPE_NONE}
57 };
59 void hotkeys_init()
60 {
61 hotkeys_register_keys();
62 }
64 void hotkeys_register_keys()
65 {
66 input_register_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
67 input_register_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
68 input_register_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
69 input_register_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
70 input_register_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
71 input_register_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
72 for (int i = 0; i < 10; i++)
73 {
74 input_register_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
75 }
76 }
78 void hotkeys_unregister_keys()
79 {
80 input_unregister_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
81 input_unregister_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
82 input_unregister_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
83 input_unregister_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
84 input_unregister_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
85 input_unregister_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
86 for (int i = 0; i < 10; i++)
87 {
88 input_unregister_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
89 }
90 }
92 lxdream_config_entry_t hotkeys_get_config()
93 {
94 return hotkeys_config;
95 }
98 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
99 {
100 if (isKeyDown && !dreamcast_is_running() ) {
101 gui_do_later(dreamcast_run);
102 }
103 }
105 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
106 {
107 if (isKeyDown && dreamcast_is_running() ) {
108 gui_do_later(dreamcast_stop);
109 }
110 }
112 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
113 {
114 if (isKeyDown) {
115 dreamcast_reset();
116 }
117 }
119 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
120 {
121 if (isKeyDown) {
122 dreamcast_shutdown();
123 }
124 exit(0);
125 }
127 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
128 {
129 if (isKeyDown) {
130 dreamcast_set_quick_state(value);
131 }
132 }
134 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
135 {
136 if (isKeyDown) {
137 dreamcast_quick_save();
138 }
139 }
141 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
142 {
143 if (isKeyDown) {
144 dreamcast_quick_load();
145 }
146 }
.