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lxdream.org :: lxdream/src/hotkeys.c
lxdream 0.9.1
released Jun 29
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filename src/hotkeys.c
changeset 1038:f220d18c0615
prev1024:c67f2d61ab97
next1072:d82e04e6d497
author nkeynes
date Thu Jun 25 01:15:25 2009 +0000 (12 years ago)
permissions -rw-r--r--
last change Move configuration to .lxdream/lxdreamrc on *nix, Library/Application Support/Lxdream on OS X
Create standard directories on first run
Add current quick state to config file
Refactor quick-state handling into dreamcast.c, and use the save directory
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     1 /**
     2  * $Id:  $
     3  *
     4  * Handles hotkeys for pause/continue, save states, quit, etc
     5  *
     6  * Copyright (c) 2009 wahrhaft
     7  *
     8  * This program is free software; you can redistribute it and/or modify
     9  * it under the terms of the GNU General Public License as published by
    10  * the Free Software Foundation; either version 2 of the License, or
    11  * (at your option) any later version.
    12  *
    13  * This program is distributed in the hope that it will be useful,
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  * GNU General Public License for more details.
    17  */
    18 #include <assert.h>
    19 #include <glib.h>
    20 #include <sys/stat.h>
    21 #include <stdint.h>
    22 #include <stdlib.h>
    23 #include "lxdream.h"
    24 #include "dreamcast.h"
    25 #include "display.h"
    26 #include "hotkeys.h"
    27 #include "gui.h"
    28 #include "config.h"
    30 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    31 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    32 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    33 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    34 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    35 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    36 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown );
    39 struct lxdream_config_entry hotkeys_config[] = {
    40         {"resume", N_("Resume emulation"), CONFIG_TYPE_KEY},
    41         {"stop", N_("Stop emulation"), CONFIG_TYPE_KEY},
    42         {"reset", N_("Reset emulator"), CONFIG_TYPE_KEY},
    43         {"exit", N_("Exit emulator"), CONFIG_TYPE_KEY},
    44         {"save", N_("Save current quick save"), CONFIG_TYPE_KEY},
    45         {"load", N_("Load current quick save"), CONFIG_TYPE_KEY},
    46         {"state0", N_("Select quick save state 0"), CONFIG_TYPE_KEY},
    47         {"state1", N_("Select quick save state 1"), CONFIG_TYPE_KEY},
    48         {"state2", N_("Select quick save state 2"), CONFIG_TYPE_KEY},
    49         {"state3", N_("Select quick save state 3"), CONFIG_TYPE_KEY},
    50         {"state4", N_("Select quick save state 4"), CONFIG_TYPE_KEY},
    51         {"state5", N_("Select quick save state 5"), CONFIG_TYPE_KEY},
    52         {"state6", N_("Select quick save state 6"), CONFIG_TYPE_KEY},
    53         {"state7", N_("Select quick save state 7"), CONFIG_TYPE_KEY},
    54         {"state8", N_("Select quick save state 8"), CONFIG_TYPE_KEY},
    55         {"state9", N_("Select quick save state 9"), CONFIG_TYPE_KEY},
    56         {NULL, CONFIG_TYPE_NONE}
    57 };
    59 void hotkeys_init() 
    60 {
    61     hotkeys_register_keys();
    62 }
    64 void hotkeys_register_keys()
    65 {
    66     input_register_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
    67     input_register_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
    68     input_register_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
    69     input_register_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
    70     input_register_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
    71     input_register_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
    72     for (int i = 0; i < 10; i++)
    73     {
    74         input_register_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
    75     }
    76 }
    78 void hotkeys_unregister_keys()
    79 {
    80     input_unregister_key(hotkeys_config[0].value, &hotkey_resume_callback, NULL, 0);
    81     input_unregister_key(hotkeys_config[1].value, &hotkey_stop_callback, NULL, 0);
    82     input_unregister_key(hotkeys_config[2].value, &hotkey_reset_callback, NULL, 0);
    83     input_unregister_key(hotkeys_config[3].value, &hotkey_exit_callback, NULL, 0);
    84     input_unregister_key(hotkeys_config[4].value, &hotkey_state_save_callback, NULL, 0);
    85     input_unregister_key(hotkeys_config[5].value, &hotkey_state_load_callback, NULL, 0);
    86     for (int i = 0; i < 10; i++)
    87     {
    88         input_unregister_key(hotkeys_config[6 + i].value, &hotkey_state_select_callback, NULL, i);
    89     }
    90 }
    92 lxdream_config_entry_t hotkeys_get_config()
    93 {
    94     return hotkeys_config;
    95 }
    98 static void hotkey_resume_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
    99 {
   100     if (isKeyDown && !dreamcast_is_running() ) {
   101         gui_do_later(dreamcast_run);
   102     }
   103 }
   105 static void hotkey_stop_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   106 {
   107     if (isKeyDown && dreamcast_is_running() ) {
   108         gui_do_later(dreamcast_stop);
   109     }
   110 }
   112 static void hotkey_reset_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   113 {
   114     if (isKeyDown) {
   115         dreamcast_reset();
   116     }
   117 }
   119 static void hotkey_exit_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   120 {
   121     if (isKeyDown) {
   122         dreamcast_shutdown();
   123     }
   124     exit(0);
   125 }
   127 static void hotkey_state_select_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   128 {
   129     if (isKeyDown) {
   130         dreamcast_set_quick_state(value);
   131     }
   132 }
   134 static void hotkey_state_save_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   135 {
   136     if (isKeyDown) {
   137         dreamcast_quick_save();
   138     }
   139 }
   141 static void hotkey_state_load_callback( void *mdev, uint32_t value, uint32_t pressure, gboolean isKeyDown )
   142 {
   143     if (isKeyDown) {
   144         dreamcast_quick_load();
   145     }
   146 }
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