filename | CREDITS |
changeset | 176:8be4abcaa454 |
author | nkeynes |
date | Wed Oct 20 17:56:59 2010 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Perform backface culling in scene preparation rather than leaving it to the GL - this is a huge performance win, at least on the 9400M - changing cull state appears to be very expensive, whereas the CPU needed to do the same job is only just barely measurable. |
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1 Credits
2 =======
4 None of this would have been possible without the work of many people in the
5 dreamcast homebrew community, for whom I have the utmost respect. In
6 particular, I'd like to thank:
8 * Marcus Comstedt (http://mc.pp.se/dc/) for much educational documentation
10 * Andrew Kieschnick (http://adk.napalm-x.com/dc/index.html) for the invaluable
11 dcload-ip utility.
13 * Maiwe (http://www.ludd.ltu.se/~jlo/dc/) for the excellent PVR2 and AICA
14 documentation
16 * bITmASTER (http://www.fuzzymuzzle.com/Bitmaster/bITmASTERs_dCdeV.htm) for
17 (among other things) the SPU dma examples.
19 And of course, last but by no means least
20 * Dan Potter (http://cadcdev.sourceforge.net/) for almost single handedly
21 jump starting the DC homebrew scene with libdream and KOS
.