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lxdream.org :: lxdream/src/pvr2/shaders.glsl :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/shaders.glsl
changeset1232:e5b12e2fe6ba
authornkeynes
dateThu Feb 23 22:20:15 2012 +1000 (12 years ago)
permissions-rw-r--r--
last changeRemove most of the remaining fixed-functionality in the shader rendering
path.
Rearrange the renderer to do each list for the full scene in turn, rather
than doing each tile completely
file annotate diff log rss
1232:e5b12e2fe6ba12 yearsnkeynesRemove most of the remaining fixed-functionality in the shader rendering
1221:f50407acc68212 yearsnkeynesMake palette textures 2D (1 pixel high) instead of 1D - pretty much the
1207:f7ca985659c612 yearsnkeynesGen helper functions for uniform + attribute variables, along with the main
1140:7dc1c71ece7613 yearsnkeynesImplement fragment shader to support palette textures 'directly', and
1130:5f56fc93111213 yearsnkeynesRefactor shader management to support multiple programs, which are all
.