Perform the sanity checks for FBOs and shaders up front rather than on every
use, and remove surplus glGetError() calls
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
use, and remove surplus glGetError() calls
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
Mark the NV vertex range functions as weak (to keep things working on
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
Implement vertex array range support, and move buffer operations to gl_vbo.c
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/drivers/video_null.c
src/lxdream.h
src/pvr2/glrender.c
src/pvr2/glutil.c
...
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/drivers/video_null.c
src/lxdream.h
src/pvr2/glrender.c
src/pvr2/glutil.c
...
.