Break tools out into its own Makefile using CC_FOR_BUILD
.hgignore
Makefile.in
acinclude.m4
config.h.in
configure
configure.in
m4/ccforbuild.m4
src/Makefile.am
src/Makefile.in
src/tools/Makefile.am
...
.hgignore
Makefile.in
acinclude.m4
config.h.in
configure
configure.in
m4/ccforbuild.m4
src/Makefile.am
src/Makefile.in
src/tools/Makefile.am
...
Add wrangling for some of the core vs EXT/ARB versions of functions + macros
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/glutil.h
src/pvr2/texcache.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Add enable/disable vertex attribute calls when making a shader active
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
Add enable/disable vertex attribute calls when making a shader active
src/pvr2/gl_sl.c
src/tools/genglsl.c
src/pvr2/gl_sl.c
src/tools/genglsl.c
Gen helper functions for uniform + attribute variables, along with the main
program use, to provide a more usable interface to the shaders
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/shaders.glsl
src/tools/genglsl.c
program use, to provide a more usable interface to the shaders
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/shaders.glsl
src/tools/genglsl.c
Replace wordexp() with a hand-coded env-var substitution. More portable, and
avoids bugs with some wordexp() implementations
src/Makefile.am
src/Makefile.in
src/lxpaths.c
src/lxpaths.h
src/pvr2/glrender.c
src/test/testlxpaths.c
avoids bugs with some wordexp() implementations
src/Makefile.am
src/Makefile.in
src/lxpaths.c
src/lxpaths.h
src/pvr2/glrender.c
src/test/testlxpaths.c
.