Move profile_block setting out of sh4x86 and back into sh4.c. Fix last bits
preventing non-translation build
src/main.c
src/sh4/sh4.c
src/sh4/sh4.h
src/sh4/sh4core.h
src/sh4/sh4trans.h
src/sh4/sh4x86.in
preventing non-translation build
src/main.c
src/sh4/sh4.c
src/sh4/sh4.h
src/sh4/sh4core.h
src/sh4/sh4trans.h
src/sh4/sh4x86.in
Fix MMU on non-translated platforms
- reintroduce old VMA translation functions (slightly modified)
- modify shadow processing to work on post-translated memory ops
src/sh4/mmu.c
src/sh4/mmu.h
src/sh4/sh4core.in
src/sh4/shadow.c
- reintroduce old VMA translation functions (slightly modified)
- modify shadow processing to work on post-translated memory ops
src/sh4/mmu.c
src/sh4/mmu.h
src/sh4/sh4core.in
src/sh4/shadow.c
Setup the unlink_blocks function via a callback, rather than calling
directly into sh4/x86 code from xltcache
src/sh4/sh4x86.in
src/xlat/xltcache.c
src/xlat/xltcache.h
directly into sh4/x86 code from xltcache
src/sh4/sh4x86.in
src/xlat/xltcache.c
src/xlat/xltcache.h
Add GTK_LIBS to ldadd for testlxpaths, as GLIB_LIBS isn't defined for GTK
builds...
src/Makefile.am
src/Makefile.in
builds...
src/Makefile.am
src/Makefile.in
Add -Werror for mregparm check, so it actually fails if mregparm isn't
accepted
acinclude.m4
configure
accepted
acinclude.m4
configure
Break tools out into its own Makefile using CC_FOR_BUILD
.hgignore
Makefile.in
acinclude.m4
config.h.in
configure
configure.in
m4/ccforbuild.m4
src/Makefile.am
src/Makefile.in
src/tools/Makefile.am
...
.hgignore
Makefile.in
acinclude.m4
config.h.in
configure
configure.in
m4/ccforbuild.m4
src/Makefile.am
src/Makefile.in
src/tools/Makefile.am
...
Add wrangling for some of the core vs EXT/ARB versions of functions + macros
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/glutil.h
src/pvr2/texcache.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Add enable/disable vertex attribute calls when making a shader active
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
.