Build all the non video/GUI bits into a static lib for convenience
Makefile.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/tools/Makefile.in
Makefile.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/tools/Makefile.in
rename BUILD_SHARED conditional flag to BUILD_PLUGINS, for clarity
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/main.c
src/tools/Makefile.in
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/main.c
src/tools/Makefile.in
Add extension wrangling for max colour attachments
src/drivers/gl_fbo.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/drivers/gl_fbo.c
src/pvr2/glutil.c
src/pvr2/glutil.h
Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/pvr2/glutil.h
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/pvr2/glutil.h
Make palette textures 2D (1 pixel high) instead of 1D - pretty much the
same, but some systems don't support 1D textures
src/pvr2/shaders.glsl
src/pvr2/texcache.c
same, but some systems don't support 1D textures
src/pvr2/shaders.glsl
src/pvr2/texcache.c
Remove unused pvr2_poly_texblend array
Support GL_MAX_TEXTURE_UNITS and GL_MAX_IMAGE_TEXTURE_UNITS
Protected against undefined GL_STACK_OVERFLOW
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
Support GL_MAX_TEXTURE_UNITS and GL_MAX_IMAGE_TEXTURE_UNITS
Protected against undefined GL_STACK_OVERFLOW
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
Move profile_block setting out of sh4x86 and back into sh4.c. Fix last bits
preventing non-translation build
src/main.c
src/sh4/sh4.c
src/sh4/sh4.h
src/sh4/sh4core.h
src/sh4/sh4trans.h
src/sh4/sh4x86.in
preventing non-translation build
src/main.c
src/sh4/sh4.c
src/sh4/sh4.h
src/sh4/sh4core.h
src/sh4/sh4trans.h
src/sh4/sh4x86.in
Fix MMU on non-translated platforms
- reintroduce old VMA translation functions (slightly modified)
- modify shadow processing to work on post-translated memory ops
src/sh4/mmu.c
src/sh4/mmu.h
src/sh4/sh4core.in
src/sh4/shadow.c
- reintroduce old VMA translation functions (slightly modified)
- modify shadow processing to work on post-translated memory ops
src/sh4/mmu.c
src/sh4/mmu.h
src/sh4/sh4core.in
src/sh4/shadow.c
.