Implement display output for the GLES2 case (no fixed function
rendering)
src/drivers/video_gl.c
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/scene.c
src/pvr2/shaders.glsl
src/tools/genglsl.c
rendering)
src/drivers/video_gl.c
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/scene.c
src/pvr2/shaders.glsl
src/tools/genglsl.c
Android support WIP
.hgignore
Makefile.am
Makefile.in
android/AndroidManifest.xml
android/build.xml
android/deps/builddeps.sh
android/deps/config.guess
android/deps/config.sub
android/deps/gettext-0.18.1.1.diff
android/deps/glib-2.26.0.cache
...
.hgignore
Makefile.am
Makefile.in
android/AndroidManifest.xml
android/build.xml
android/deps/builddeps.sh
android/deps/config.guess
android/deps/config.sub
android/deps/gettext-0.18.1.1.diff
android/deps/glib-2.26.0.cache
...
Add a 200us delay time for Maple requests, to avoid problems with games that
continually poll maple.
Patch by guinux, thanks!
src/asic.c
src/maple/maple.c
continually poll maple.
Patch by guinux, thanks!
src/asic.c
src/maple/maple.c
Factor video_width/video_height out into video_gl.c
Convert immediate-mode bits in video_gl.c into a structure for glDrawArray
Move setOrtho into defineOrthoMatrix in glutil.c
Rearrange various GL settings to keep a consistent state
src/drivers/video_gdk.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_gtk.c
src/drivers/video_osx.m
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Convert immediate-mode bits in video_gl.c into a structure for glDrawArray
Move setOrtho into defineOrthoMatrix in glutil.c
Rearrange various GL settings to keep a consistent state
src/drivers/video_gdk.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_gtk.c
src/drivers/video_osx.m
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Add some real option processing to genglsl and let it accept multiple glsl
input files (basically concatenate them together)
src/Makefile.am
src/Makefile.in
src/tools/genglsl.c
input files (basically concatenate them together)
src/Makefile.am
src/Makefile.in
src/tools/genglsl.c
Remove most of the remaining fixed-functionality in the shader rendering
path.
Rearrange the renderer to do each list for the full scene in turn, rather
than doing each tile completely
src/pvr2/glrender.c
src/pvr2/shaders.glsl
path.
Rearrange the renderer to do each list for the full scene in turn, rather
than doing each tile completely
src/pvr2/glrender.c
src/pvr2/shaders.glsl
.