Mark the NV vertex range functions as weak (to keep things working on
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
Implement vertex array range support, and move buffer operations to gl_vbo.c
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/drivers/video_null.c
src/lxdream.h
src/pvr2/glrender.c
src/pvr2/glutil.c
...
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/drivers/video_null.c
src/lxdream.h
src/pvr2/glrender.c
src/pvr2/glutil.c
...
.