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lxdream 0.9.1
released Jun 29
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11 years agoincrease start threshold to the full buffer size (sounds a bit better)
nkeynes [Sun, 19 Oct 2008 06:34:27 +0000]  tree
increase start threshold to the full buffer size (sounds a bit better)
src/drivers/audio_alsa.c


11 years agoFix corner flag case with conditional delayed branches
nkeynes [Sun, 19 Oct 2008 05:42:05 +0000]  tree
Fix corner flag case with conditional delayed branches
src/sh4/sh4x86.in


11 years agoRemove unused fields from vertex_struct
nkeynes [Sun, 19 Oct 2008 05:09:31 +0000]  tree
Remove unused fields from vertex_struct
src/pvr2/scene.h


11 years agoFix bound check on number of framebuffers allocated
nkeynes [Thu, 16 Oct 2008 12:06:24 +0000]  tree
Fix bound check on number of framebuffers allocated
Fix repurposing framebuffers to clear out previous attachments to prevent
dimension erros.
src/drivers/gl_fbo.c


11 years agoEnhance triangle sort to be a little more precise
nkeynes [Thu, 16 Oct 2008 04:46:33 +0000]  tree
Enhance triangle sort to be a little more precise
src/pvr2/rendsort.c


11 years agoFix a few more subtle flag problems
nkeynes [Tue, 14 Oct 2008 08:44:37 +0000]  tree
Fix a few more subtle flag problems
src/sh4/sh4x86.in


11 years agoSave the main window in a global rather than using [NSApp mainWindow]. This has
nkeynes [Tue, 14 Oct 2008 08:43:01 +0000]  tree
Save the main window in a global rather than using [NSApp mainWindow]. This has
the advantage of working properly when the window isn't actually main at the time
src/cocoaui/cocoa_win.c
src/cocoaui/cocoaui.c
src/cocoaui/cocoaui.h


11 years agoFix typo in FCMP/GT disassembly
nkeynes [Tue, 14 Oct 2008 07:02:42 +0000]  tree
Fix typo in FCMP/GT disassembly
src/sh4/sh4dasm.in


11 years agoFix CLRS/SETS - These kill the carry value, they don't set it.
nkeynes [Tue, 14 Oct 2008 06:52:06 +0000]  tree
Fix CLRS/SETS - These kill the carry value, they don't set it.
src/sh4/sh4x86.in
test/sh4/bf.s


11 years agoSkip the texcache render-buffer alloc for now (due to various texture-format
nkeynes [Fri, 10 Oct 2008 00:13:39 +0000]  tree
Skip the texcache render-buffer alloc for now (due to various texture-format
complications), and write the buffer straight back to vram after rendering.
src/pvr2/pvr2.c


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