Unfubar the pvr event generation
Move state into pvr2_state structure for ease of save/load
src/pvr2/pvr2.c
src/pvr2/pvr2.h
Move state into pvr2_state structure for ease of save/load
src/pvr2/pvr2.c
src/pvr2/pvr2.h
Differentiate between flat + gouraud shaded polys - use colour of first vertex only
Remove vertex count checks - doesn't seem to be correct anyway.
Add check for unrecognized command codes
other minor tweaks
src/pvr2/render.c
Remove vertex count checks - doesn't seem to be correct anyway.
Add check for unrecognized command codes
other minor tweaks
src/pvr2/render.c
Add initial backplane support
Turn GL_BLEND on for translucent polys
src/pvr2/pvr2mmio.h
src/pvr2/render.c
Turn GL_BLEND on for translucent polys
src/pvr2/pvr2mmio.h
src/pvr2/render.c
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