Merge lxdream-render branch (643:670) to trunk
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/fragment.glsl
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
...
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/fragment.glsl
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
...
Fix perspective correction (at least for those with shader support)
src/pvr2/gl_slsrc.c
src/pvr2/vertex.glsl
src/pvr2/gl_slsrc.c
src/pvr2/vertex.glsl
Use max-z rather than min-z for tri sort (still wrong for some cases of course,
but consistent with prior behaviour)
src/pvr2/rendsort.c
but consistent with prior behaviour)
src/pvr2/rendsort.c
Use maxz rather than minz for tri sorting (better results atm)
Change depth-test-disable to depth-mask (more correct)
Implement alpha test for punchthru polys
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mmio.h
src/pvr2/rendbkg.c
Change depth-test-disable to depth-mask (more correct)
Implement alpha test for punchthru polys
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mmio.h
src/pvr2/rendbkg.c
More refactor work in progress - nearly done now
src/Makefile.am
src/Makefile.in
src/pvr2/gl_slsrc.c
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/rendbkg.c
src/pvr2/rendcore.c
...
src/Makefile.am
src/Makefile.in
src/pvr2/gl_slsrc.c
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/rendbkg.c
src/pvr2/rendcore.c
...
Bug #59: Add provisional support for all CD read modes (not validated)
src/Makefile.am
src/Makefile.in
src/drivers/cd_linux.c
src/gdrom/README.LIBEDC
src/gdrom/cdi.c
src/gdrom/ecc.h
src/gdrom/edc_crctable.h
src/gdrom/edc_ecc.c
src/gdrom/edc_encoder.h
src/gdrom/edc_l2sq.h
...
src/Makefile.am
src/Makefile.in
src/drivers/cd_linux.c
src/gdrom/README.LIBEDC
src/gdrom/cdi.c
src/gdrom/ecc.h
src/gdrom/edc_crctable.h
src/gdrom/edc_ecc.c
src/gdrom/edc_encoder.h
src/gdrom/edc_l2sq.h
...
.