Add method to determine maximum z-coord in scene, use for near-clip value
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/render.c
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/render.c
Add support for quads (auto-calculated 4th vertex)
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/rendsort.c
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/rendsort.c
Add initial offset color support
Honor the "enable fragment alpha" bit
src/pvr2/rendcore.c
src/pvr2/rendsort.c
Honor the "enable fragment alpha" bit
src/pvr2/rendcore.c
src/pvr2/rendsort.c
Refactor render buffer read/write to pvr2mem.c
Implement 4-bit indexed textures (tentatively)
Fix RGB24 support
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/render.c
src/pvr2/texcache.c
Implement 4-bit indexed textures (tentatively)
Fix RGB24 support
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/render.c
src/pvr2/texcache.c
.