Add tests for mac.l and mac.w
Start test cases for fmov
Update exception tests
test/Makefile
test/sh4/excslot.s
test/sh4/float.s
test/sh4/fmov.s
test/sh4/ftrc.s
test/sh4/mac.s
test/sh4/testsh4.c
test/sh4/undef.s
Start test cases for fmov
Update exception tests
test/Makefile
test/sh4/excslot.s
test/sh4/float.s
test/sh4/fmov.s
test/sh4/ftrc.s
test/sh4/mac.s
test/sh4/testsh4.c
test/sh4/undef.s
Add tests for FLOAT and FTRC
Comment out user-mode exception test (broken)
test/Makefile
test/sh4/excslot.s
test/sh4/float.s
test/sh4/ftrc.s
test/sh4/inc.s
test/sh4/testsh4.c
Comment out user-mode exception test (broken)
test/Makefile
test/sh4/excslot.s
test/sh4/float.s
test/sh4/ftrc.s
test/sh4/inc.s
test/sh4/testsh4.c
Bug 27: FBO support
Update calls to pvr2_render_buffer_invalidate() for changes in #27
src/sh4/sh4mem.c
Update calls to pvr2_render_buffer_invalidate() for changes in #27
src/sh4/sh4mem.c
Bug 27: Implement opengl framebuffer objects
Rewrite much of the final video output stage. Now uses generic "render
buffers", implemented on GL using framebuffer objects + textures.
src/Makefile.am
src/Makefile.in
src/display.c
src/display.h
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_gtk.c
...
Rewrite much of the final video output stage. Now uses generic "render
buffers", implemented on GL using framebuffer objects + textures.
src/Makefile.am
src/Makefile.in
src/display.c
src/display.h
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_gtk.c
...
Fix compressed mipmap textures (byte count was wrong)
Change internal gl format to the simple versions - let the implementation
use whatever's most efficient
src/pvr2/texcache.c
Change internal gl format to the simple versions - let the implementation
use whatever's most efficient
src/pvr2/texcache.c
.