Add a 200us delay time for Maple requests, to avoid problems with games that
continually poll maple.
Patch by guinux, thanks!
src/asic.c
src/maple/maple.c
continually poll maple.
Patch by guinux, thanks!
src/asic.c
src/maple/maple.c
Factor video_width/video_height out into video_gl.c
Convert immediate-mode bits in video_gl.c into a structure for glDrawArray
Move setOrtho into defineOrthoMatrix in glutil.c
Rearrange various GL settings to keep a consistent state
src/drivers/video_gdk.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_gtk.c
src/drivers/video_osx.m
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Convert immediate-mode bits in video_gl.c into a structure for glDrawArray
Move setOrtho into defineOrthoMatrix in glutil.c
Rearrange various GL settings to keep a consistent state
src/drivers/video_gdk.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_gtk.c
src/drivers/video_osx.m
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/texcache.c
Add some real option processing to genglsl and let it accept multiple glsl
input files (basically concatenate them together)
src/Makefile.am
src/Makefile.in
src/tools/genglsl.c
input files (basically concatenate them together)
src/Makefile.am
src/Makefile.in
src/tools/genglsl.c
Remove most of the remaining fixed-functionality in the shader rendering
path.
Rearrange the renderer to do each list for the full scene in turn, rather
than doing each tile completely
src/pvr2/glrender.c
src/pvr2/shaders.glsl
path.
Rearrange the renderer to do each list for the full scene in turn, rather
than doing each tile completely
src/pvr2/glrender.c
src/pvr2/shaders.glsl
Fix emu sign-extension of MULS.W instruction
Change emu FMAC to match translator precision
src/sh4/sh4core.in
Change emu FMAC to match translator precision
src/sh4/sh4core.in
Add missing float uniform type
Fix previous sl cleanup being called after new sl setup is done
src/pvr2/gl_sl.c
src/tools/genglsl.c
Fix previous sl cleanup being called after new sl setup is done
src/pvr2/gl_sl.c
src/tools/genglsl.c
Check for existence of glDrawBuffer (assuming that glReadBuffer will
follow). Note only need to guard the common code in gl_fbo.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
follow). Note only need to guard the common code in gl_fbo.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
.