Fix emu sign-extension of MULS.W instruction
Change emu FMAC to match translator precision
src/sh4/sh4core.in
Change emu FMAC to match translator precision
src/sh4/sh4core.in
Add missing float uniform type
Fix previous sl cleanup being called after new sl setup is done
src/pvr2/gl_sl.c
src/tools/genglsl.c
Fix previous sl cleanup being called after new sl setup is done
src/pvr2/gl_sl.c
src/tools/genglsl.c
Check for existence of glDrawBuffer (assuming that glReadBuffer will
follow). Note only need to guard the common code in gl_fbo.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
follow). Note only need to guard the common code in gl_fbo.c
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
mem_stream_class should be static (to avoid potential conflicts with the
real one)
src/drivers/cdrom/isomem.c
real one)
src/drivers/cdrom/isomem.c
Build all the non video/GUI bits into a static lib for convenience
Makefile.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/tools/Makefile.in
Makefile.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/tools/Makefile.in
rename BUILD_SHARED conditional flag to BUILD_PLUGINS, for clarity
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/main.c
src/tools/Makefile.in
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/main.c
src/tools/Makefile.in
Add extension wrangling for max colour attachments
src/drivers/gl_fbo.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/drivers/gl_fbo.c
src/pvr2/glutil.c
src/pvr2/glutil.h
Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/pvr2/glutil.h
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
src/drivers/gl_fbo.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/pvr2/glutil.h
Make palette textures 2D (1 pixel high) instead of 1D - pretty much the
same, but some systems don't support 1D textures
src/pvr2/shaders.glsl
src/pvr2/texcache.c
same, but some systems don't support 1D textures
src/pvr2/shaders.glsl
src/pvr2/texcache.c
.