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lxdream.org :: lxdream :: changelog
lxdream 0.9.1
released Jun 29
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11 years agoAdd support for the pulseaudio sound system
nkeynes [Wed, 16 Apr 2008 10:12:12 +0000]  tree
Add support for the pulseaudio sound system
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/aica/audio.c
src/aica/audio.h
src/drivers/audio_pulse.c


12 years agoAdd configure-time checks for fbo and shader functions in libGL (so linking
nkeynes [Wed, 02 Apr 2008 01:46:58 +0000]  tree
Add configure-time checks for fbo and shader functions in libGL (so linking
doesn't fail on really old libGL implementations)
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c


12 years agoAdd support for mirrored textures
nkeynes [Tue, 01 Apr 2008 08:03:56 +0000]  tree
Add support for mirrored textures
src/pvr2/glrender.c
src/pvr2/pvr2.h


12 years agoLoad mipmap textures from largest-to-smallest (instead of the other way
nkeynes [Tue, 01 Apr 2008 01:04:13 +0000]  tree
Load mipmap textures from largest-to-smallest (instead of the other way
around) - works around bug in the ATI drivers
src/pvr2/texcache.c


12 years agoMerge lxdream-render branch (643:670) to trunk
nkeynes [Fri, 28 Mar 2008 12:32:25 +0000]  tree
Merge lxdream-render branch (643:670) to trunk
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/fragment.glsl
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
...

12 years agoFix perspective correction (at least for those with shader support) lxdream-render
nkeynes [Wed, 26 Mar 2008 11:56:12 +0000]  tree
Fix perspective correction (at least for those with shader support)
src/pvr2/gl_slsrc.c
src/pvr2/vertex.glsl


12 years agoEnsure depth buffer is unmasked before clearig lxdream-render
nkeynes [Sun, 16 Mar 2008 05:42:24 +0000]  tree
Ensure depth buffer is unmasked before clearig
src/pvr2/glrender.c


12 years agoUse max-z rather than min-z for tri sort (still wrong for some cases of course, lxdream-render
nkeynes [Sun, 16 Mar 2008 04:49:19 +0000]  tree
Use max-z rather than min-z for tri sort (still wrong for some cases of course,
but consistent with prior behaviour)
src/pvr2/rendsort.c


12 years agoUse maxz rather than minz for tri sorting (better results atm) lxdream-render
nkeynes [Tue, 11 Mar 2008 08:50:16 +0000]  tree
Use maxz rather than minz for tri sorting (better results atm)
Change depth-test-disable to depth-mask (more correct)
Implement alpha test for punchthru polys
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mmio.h
src/pvr2/rendbkg.c


12 years agoPut the 1/z back in for the moment lxdream-render
nkeynes [Sat, 08 Mar 2008 04:21:42 +0000]  tree
Put the 1/z back in for the moment
src/pvr2/glrender.c
src/pvr2/rendsort.c
src/pvr2/scene.c


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