Merge ARM disassembler from binutils 2.22
src/Makefile.am
src/Makefile.in
src/xlat/disasm/arm-dis.c
src/xlat/disasm/arm.h
src/xlat/disasm/bfd.h
src/xlat/disasm/dis-asm.h
src/xlat/disasm/floatformat.c
src/xlat/disasm/floatformat.h
src/xlat/disasm/safe-ctype.c
src/xlat/disasm/safe-ctype.h
src/Makefile.am
src/Makefile.in
src/xlat/disasm/arm-dis.c
src/xlat/disasm/arm.h
src/xlat/disasm/bfd.h
src/xlat/disasm/dis-asm.h
src/xlat/disasm/floatformat.c
src/xlat/disasm/floatformat.h
src/xlat/disasm/safe-ctype.c
src/xlat/disasm/safe-ctype.h
Move x86dasm/* files under xlat/disasm
src/Makefile.am
src/Makefile.in
src/x86dasm/README
src/x86dasm/ansidecl.h
src/x86dasm/bfd.h
src/x86dasm/dis-asm.h
src/x86dasm/dis-buf.c
src/x86dasm/dis-init.c
src/x86dasm/i386-dis.c
src/x86dasm/symcat.h
...
src/Makefile.am
src/Makefile.in
src/x86dasm/README
src/x86dasm/ansidecl.h
src/x86dasm/bfd.h
src/x86dasm/dis-asm.h
src/x86dasm/dis-buf.c
src/x86dasm/dis-init.c
src/x86dasm/i386-dis.c
src/x86dasm/symcat.h
...
Break host disassembly bits out of sh4x86.in, and move the generic disasm
bits from x86dasm to xlat.
src/Makefile.am
src/Makefile.in
src/sh4/sh4trans.c
src/sh4/sh4trans.h
src/sh4/sh4x86.in
src/test/testsh4x86.c
src/x86dasm/i386-dis.c
src/x86dasm/x86dasm.c
src/x86dasm/x86dasm.h
src/xlat/xlatdasm.c
...
bits from x86dasm to xlat.
src/Makefile.am
src/Makefile.in
src/sh4/sh4trans.c
src/sh4/sh4trans.h
src/sh4/sh4x86.in
src/test/testsh4x86.c
src/x86dasm/i386-dis.c
src/x86dasm/x86dasm.c
src/x86dasm/x86dasm.h
src/xlat/xlatdasm.c
...
Remove check for Maple sender address. Need to test behaviour of this on DC
Patch from guinux, thanks!
src/maple/maple.c
Patch from guinux, thanks!
src/maple/maple.c
Revert to using GL_QUADS when available, fallback to fan-strip when it's not
(GLES)
src/drivers/video_gl.c
src/pvr2/glutil.h
(GLES)
src/drivers/video_gl.c
src/pvr2/glutil.h
Small cleanups:
Refactor the post-windowing setup into gl_init_driver() in video_gl.c
Move gl_sl.c into src/drivers and tidy up a bit.
Fix OS X compiling plugins with -mdynamic-no-pic
src/Makefile.am
src/Makefile.in
src/drivers/gl_sl.c
src/drivers/video_egl.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/pvr2/gl_sl.c
src/pvr2/glutil.c
...
Refactor the post-windowing setup into gl_init_driver() in video_gl.c
Move gl_sl.c into src/drivers and tidy up a bit.
Fix OS X compiling plugins with -mdynamic-no-pic
src/Makefile.am
src/Makefile.in
src/drivers/gl_sl.c
src/drivers/video_egl.c
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/pvr2/gl_sl.c
src/pvr2/glutil.c
...
Fix have_shaders in glrender.c
Set negative fog for lut when using shaders
src/pvr2/glrender.c
src/pvr2/scene.c
Set negative fog for lut when using shaders
src/pvr2/glrender.c
src/pvr2/scene.c
Move glsl loading into common gl code, and set a display capability flag
src/display.h
src/drivers/video_egl.c
src/drivers/video_gl.c
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
src/pvr2/texcache.c
src/display.h
src/drivers/video_egl.c
src/drivers/video_gl.c
src/drivers/video_glx.c
src/drivers/video_nsgl.m
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
src/pvr2/texcache.c
.