Make HAVE_FASTCALL dependent on whether the compiler supports the attribute,
rather than on whether we're making an optimized build - in any case there's
no good reason to disable it for debug builds.
acinclude.m4
aclocal.m4
configure.in
rather than on whether we're making an optimized build - in any case there's
no good reason to disable it for debug builds.
acinclude.m4
aclocal.m4
configure.in
Disable the generational translation cache - I've got no evidence that it
actually helps performance, and it simplifies things to get rid of it (in
particular, translated code doesn't have to worry about being moved now).
src/dreamcast.h
src/sh4/xltcache.c
src/test/testxlt.c
actually helps performance, and it simplifies things to get rid of it (in
particular, translated code doesn't have to worry about being moved now).
src/dreamcast.h
src/sh4/xltcache.c
src/test/testxlt.c
14 years agoOnly call finish_rendering() for texture renders - workaround bug in apple/intel drivers
Only call finish_rendering() for texture renders - workaround bug in apple/intel drivers
src/pvr2/pvr2.c
src/pvr2/pvr2.c
.