Improve FRQCR register handling slightly (recognize the PLLEN1 flag)
src/sh4/sh4mmio.h
src/sh4/timer.c
src/sh4/sh4mmio.h
src/sh4/timer.c
Completely untested render-to-texture work in progress
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/texcache.c
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/texcache.c
Add general gl_window_to_system_coords function to convert window system coordinates
back into something in the DC range of 640x480, update mouse events to use it
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_osx.c
src/gtkui/gtk_win.c
back into something in the DC range of 640x480, update mouse events to use it
src/drivers/video_gl.c
src/drivers/video_gl.h
src/drivers/video_osx.c
src/gtkui/gtk_win.c
As long as we've broken save-state compatibility anyway, remove the two FIXME
padding words, and bump the version number
src/dreamcast.h
src/pvr2/pvr2.c
src/sh4/sh4.h
padding words, and bump the version number
src/dreamcast.h
src/pvr2/pvr2.c
src/sh4/sh4.h
Add lightgun support
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_osx.c
src/eventq.h
src/gtkui/gtk_win.c
src/maple/controller.c
src/maple/lightgun.c
src/maple/maple.c
src/maple/maple.h
...
src/Makefile.am
src/Makefile.in
src/display.h
src/drivers/video_osx.c
src/eventq.h
src/gtkui/gtk_win.c
src/maple/controller.c
src/maple/lightgun.c
src/maple/maple.c
src/maple/maple.h
...
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