Fix bound check on number of framebuffers allocated
Fix repurposing framebuffers to clear out previous attachments to prevent
dimension erros.
src/drivers/gl_fbo.c
Fix repurposing framebuffers to clear out previous attachments to prevent
dimension erros.
src/drivers/gl_fbo.c
Save the main window in a global rather than using [NSApp mainWindow]. This has
the advantage of working properly when the window isn't actually main at the time
src/cocoaui/cocoa_win.c
src/cocoaui/cocoaui.c
src/cocoaui/cocoaui.h
the advantage of working properly when the window isn't actually main at the time
src/cocoaui/cocoa_win.c
src/cocoaui/cocoaui.c
src/cocoaui/cocoaui.h
Skip the texcache render-buffer alloc for now (due to various texture-format
complications), and write the buffer straight back to vram after rendering.
src/pvr2/pvr2.c
complications), and write the buffer straight back to vram after rendering.
src/pvr2/pvr2.c
Update the texture dimensions regardless of whether we created the texture here
or not - safer than depending on the caller to do it
src/drivers/gl_fbo.c
or not - safer than depending on the caller to do it
src/drivers/gl_fbo.c
.