Get render size from the tile segment array
Set near clip to just 0 rather than scanning the scene
Fixup modulate RGB to force fragment alpha to 1.0
Add some debugging fprintfs
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/render.c
Set near clip to just 0 rather than scanning the scene
Fixup modulate RGB to force fragment alpha to 1.0
Add some debugging fprintfs
src/pvr2/pvr2.h
src/pvr2/rendcore.c
src/pvr2/render.c
Invalidate palette textures when the palette changes (fixes a few texture
bugs)
Fix odd/even selection in pvr2_display_frame
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/render.c
src/pvr2/texcache.c
bugs)
Fix odd/even selection in pvr2_display_frame
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/render.c
src/pvr2/texcache.c
Start working towards more thorough interlaced support
src/display.h
src/drivers/video_gtk.c
src/drivers/video_x11.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/display.h
src/drivers/video_gtk.c
src/drivers/video_x11.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
Start working towards scaler implementation - fixes overrun issue
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/pvr2mmio.h
src/pvr2/render.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/pvr2mmio.h
src/pvr2/render.c
Z should be rendered as 1/Z - fixes a host of depth issues
src/pvr2/rendbkg.c
src/pvr2/rendcore.c
src/pvr2/render.c
src/pvr2/rendsort.c
src/pvr2/rendbkg.c
src/pvr2/rendcore.c
src/pvr2/render.c
src/pvr2/rendsort.c
.