Search
lxdream.org :: lxdream/src/pvr2/rendsort.c :: log
lxdream 0.9.1
released Jun 29
Download Now
filename src/pvr2/rendsort.c
changeset736:a02d1475ccfd
authornkeynes
dateMon Jul 14 07:44:42 2008 +0000 (12 years ago)
permissions-rw-r--r--
last changeRe-indent everything consistently
Fix include guards for consistency as well
file annotate diff log rss
736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
669:ab344e42bca912 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
653:3202ff01d48e12 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
650:80568a7a1ec712 yearsnkeynesUse max-z rather than min-z for tri sort (still wrong for some cases of course, lxdream-render
648:ef9aa5cba86f12 yearsnkeynesPut the 1/z back in for the moment lxdream-render
645:a7392098299c12 yearsnkeynesMore refactor work in progress - nearly done now lxdream-render
635:76c63aac359012 yearsnkeynesCommit render work in progress. Main changes: lxdream-render
561:533f6b47807113 yearsnkeynesEnable Id keyword on all source files lxdream-mmu
429:e581b90c3fb313 yearsnkeynesFix compilation warnings
331:a6048d3a9a7914 yearsnkeynesZ should be rendered as 1/Z - fixes a host of depth issues
319:5392aed6a98214 yearsnkeynesAdd support for quads (auto-calculated 4th vertex)
318:363935d3185914 yearsnkeynesAdd initial offset color support
276:1e594c2804f814 yearsnkeynesFix crash on translucent sprites (mishandling quad array)
222:541d9d899aba14 yearsnkeynesBug #0005 Implement translucent poly sorting
.