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lxdream.org :: lxdream/src/pvr2/glutil.h :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/glutil.h
changeset1222:a4545699a82b
authornkeynes
dateWed Feb 15 17:54:51 2012 +1000 (7 years ago)
permissions-rw-r--r--
last changeUse GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
systems that don't provide the latter (and there's not really much
difference anyway).
Add macro wrangling for GL_DEPTH24_STENCIL8 format
file annotate diff log rss
1222:a4545699a82b7 yearsnkeynesUse GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
1219:3966d3e553517 yearsnkeynesRemove unused pvr2_poly_texblend array
1210:79bbd30363f47 yearsnkeynesAdd wrangling for some of the core vs EXT/ARB versions of functions + macros
1207:f7ca985659c67 yearsnkeynesGen helper functions for uniform + attribute variables, along with the main
1206:a9b41bcb84107 yearsnkeynesAdd support for matrix uniforms + vertex attribs
1159:580436b01b6c8 yearsnkeynesImplement vertex array range support, and move buffer operations to gl_vbo.c
1150:1038800cecd89 yearsnkeynesAdd convenience gl_check_error() function
1140:7dc1c71ece769 yearsnkeynesImplement fragment shader to support palette textures 'directly', and
1134:f502f3d32f909 yearsnkeynesDump more information with --gl-info, and print it a little more nicely
1130:5f56fc9311129 yearsnkeynesRefactor shader management to support multiple programs, which are all
1066:ddffe9d2b33210 yearsnkeynesNo-op merge lxdream-render to remove head (actually long since merged)
736:a02d1475ccfd11 yearsnkeynesRe-indent everything consistently
687:6bdc2b7032ea11 yearsnkeynesChange colour params to float
669:ab344e42bca911 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
667:0e1ac8da75d911 yearsnkeynesCentralize gl ext checks in glutil.c
653:3202ff01d48e11 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
636:2ccf94f966fc11 yearsnkeynesUpdate svn:keywords lxdream-render
635:76c63aac359011 yearsnkeynesCommit render work in progress. Main changes: lxdream-render
.