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lxdream.org :: lxdream/src/pvr2/glrender.c :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/glrender.c
changeset863:a5e5310061e2
authornkeynes
dateSun Sep 28 01:09:51 2008 +0000 (15 years ago)
permissions-rw-r--r--
last changeInitial shadow volume implementation for opaque polygons (stencil isn't quite
right, but we get some kind of shadows now)
file annotate diff log rss
863:a5e5310061e215 yearsnkeynesInitial shadow volume implementation for opaque polygons (stencil isn't quite
856:02ac5f37bfc915 yearsnkeynesCompletely untested render-to-texture work in progress
847:2089244671d215 yearsnkeynesFog work-in-progress
736:a02d1475ccfd15 yearsnkeynesRe-indent everything consistently
687:6bdc2b7032ea15 yearsnkeynesChange colour params to float
684:95f2068235ef15 yearsnkeynesTweak far-clip-plane to cope with borderline vertexes
677:3ee62740ff8f15 yearsnkeynesRemove pvr2mmio.h include from pvr2.h (it's supposed to be moore or less private)
669:ab344e42bca915 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
666:ea369bcf6def16 yearsnkeynesChange secondary colour to 3-components - makes osx happy and is probably more correct anyway
665:99ae9dc4cab716 yearsnkeynesMove glsl setup out of the drivers
655:31a4b664d48916 yearsnkeynesAdd support for mirrored textures
653:3202ff01d48e16 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
651:95a9cf98785b16 yearsnkeynesEnsure depth buffer is unmasked before clearig lxdream-render
649:620c5c6496b516 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm) lxdream-render
648:ef9aa5cba86f16 yearsnkeynesPut the 1/z back in for the moment lxdream-render
645:a7392098299c16 yearsnkeynesMore refactor work in progress - nearly done now lxdream-render
639:162ee7614b6016 yearsnkeynesMore render WIP - initial glrender.c lxdream-render
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