Refactor the gd-rom list management out of the GUI (devices, recent files, etc).
Add gd-rom list to the cocoa UI.
src/Makefile.am
src/Makefile.in
src/cocoaui/cocoa_gd.c
src/cocoaui/cocoaui.c
src/cocoaui/cocoaui.h
src/gdlist.c
src/gdlist.h
src/gdrom/gdrom.c
src/gtkui/gdrom_menu.c
src/gtkui/gtkui.c
...
Add gd-rom list to the cocoa UI.
src/Makefile.am
src/Makefile.in
src/cocoaui/cocoa_gd.c
src/cocoaui/cocoaui.c
src/cocoaui/cocoaui.h
src/gdlist.c
src/gdlist.h
src/gdrom/gdrom.c
src/gtkui/gdrom_menu.c
src/gtkui/gtkui.c
...
Unbreak and finish cleaning up the 'run for limited time' feature
src/dreamcast.c
src/dreamcast.h
src/main.c
src/dreamcast.c
src/dreamcast.h
src/main.c
Change colour params to float
Convert background processing over to scene structure (fixes some depth issues as well)
Add color unclamp when supported
config.h.in
configure.in
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/scene.c
src/pvr2/scene.h
Convert background processing over to scene structure (fixes some depth issues as well)
Add color unclamp when supported
config.h.in
configure.in
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/scene.c
src/pvr2/scene.h
.