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lxdream.org :: lxdream/src/pvr2/rendsort.c :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/rendsort.c
changeset1066:ddffe9d2b332
authornkeynes
dateSun Jul 05 13:53:48 2009 +1000 (12 years ago)
permissions-rw-r--r--
last changeNo-op merge lxdream-render to remove head (actually long since merged)
file annotate diff log rss
1066:ddffe9d2b33212 yearsnkeynesNo-op merge lxdream-render to remove head (actually long since merged)
934:3acd3b3ee6d113 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. lxdream-mem
893:8eae02de411a13 yearsnkeynesFix depthfunc on individual translucent tri
876:78cd3202147213 yearsnkeynesEnhance triangle sort to be a little more precise
865:e10c081f4b8113 yearsnkeynesTidy up punchout handling slightly (doesn't really seem to need sorting...)
862:d3b2066d5daa13 yearsnkeynesSimplify triangle extraction (using scene data properly)
736:a02d1475ccfd13 yearsnkeynesRe-indent everything consistently
669:ab344e42bca913 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
653:3202ff01d48e13 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
650:80568a7a1ec713 yearsnkeynesUse max-z rather than min-z for tri sort (still wrong for some cases of course, lxdream-render
648:ef9aa5cba86f13 yearsnkeynesPut the 1/z back in for the moment lxdream-render
645:a7392098299c13 yearsnkeynesMore refactor work in progress - nearly done now lxdream-render
635:76c63aac359013 yearsnkeynesCommit render work in progress. Main changes: lxdream-render
561:533f6b47807114 yearsnkeynesEnable Id keyword on all source files lxdream-mmu
429:e581b90c3fb314 yearsnkeynesFix compilation warnings
331:a6048d3a9a7915 yearsnkeynesZ should be rendered as 1/Z - fixes a host of depth issues
319:5392aed6a98215 yearsnkeynesAdd support for quads (auto-calculated 4th vertex)
318:363935d3185915 yearsnkeynesAdd initial offset color support
276:1e594c2804f815 yearsnkeynesFix crash on translucent sprites (mishandling quad array)
222:541d9d899aba15 yearsnkeynesBug #0005 Implement translucent poly sorting
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