Fix SLEEP issue on timeslice border
- Don't update slice_cycle if we're already past it in sh4_sleep_run_slice
- Make sure we don't re-enter the main run_slice if we're sleeping
src/sh4/sh4.c
- Don't update slice_cycle if we're already past it in sh4_sleep_run_slice
- Make sure we don't re-enter the main run_slice if we're sleeping
src/sh4/sh4.c
Add german translation update from Riemann80, thanks!
po/de.po
src/plugin.h
src/tools/actparse.c
src/tools/genglsl.c
test/dc.x
test/randmath.c
po/de.po
src/plugin.h
src/tools/actparse.c
src/tools/genglsl.c
test/dc.x
test/randmath.c
Add default read/write burst methods for IO regions. (There's almost
certainly a bug somewhere if these are actually invoked, but try to do the
right thing anyway rather than crashing)
src/mem.c
certainly a bug somewhere if these are actually invoked, but try to do the
right thing anyway rather than crashing)
src/mem.c
Perform the sanity checks for FBOs and shaders up front rather than on every
use, and remove surplus glGetError() calls
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
use, and remove surplus glGetError() calls
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
Mark the NV vertex range functions as weak (to keep things working on
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
drivers that don't provide the entry points)
Set the fence at the start (really just to prevent an error the first time
around)
src/drivers/gl_vbo.c
.