Updated pt_BR translation from Arthonis
po/pt_BR.po
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/scene.h
src/pvr2/tileiter.h
src/pvr2/untile.c
src/tools/genglsl.c
test/pvr.c
po/pt_BR.po
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/scene.h
src/pvr2/tileiter.h
src/pvr2/untile.c
src/tools/genglsl.c
test/pvr.c
Add chain pointer to the xlat cache, so that we can maintain multiple blocks
for the same address. This prevents thrashing in cases where we would other
keep retranslating the same blocks over and over again due to varying
xlat_sh4_mode values
src/sh4/sh4trans.c
src/sh4/sh4x86.in
src/xlat/xltcache.c
src/xlat/xltcache.h
for the same address. This prevents thrashing in cases where we would other
keep retranslating the same blocks over and over again due to varying
xlat_sh4_mode values
src/sh4/sh4trans.c
src/sh4/sh4x86.in
src/xlat/xltcache.c
src/xlat/xltcache.h
Add variant gdb invocation for OS X (which ships with a much older gdb).
TODO: detect gdb version at configure time and work off that instead
src/util.c
TODO: detect gdb version at configure time and work off that instead
src/util.c
Suggest to the compiler a little more firmly that it inline the x86op
functions (as these are nearly always called with constants, they can
usually be reduced down pretty dramatically)
acinclude.m4
config.h.in
configure
configure.in
src/xlat/x86/x86op.h
functions (as these are nearly always called with constants, they can
usually be reduced down pretty dramatically)
acinclude.m4
config.h.in
configure
configure.in
src/xlat/x86/x86op.h
Introduce tile iterators to simplify processing of the tile lists
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/pvr2.h
src/pvr2/tacore.c
src/pvr2/tileiter.h
src/Makefile.am
src/Makefile.in
src/pvr2/glrender.c
src/pvr2/pvr2.h
src/pvr2/tacore.c
src/pvr2/tileiter.h
Fix triangle extraction when the tile entry is a triangle but the polygon is
actually a strip (lead to extracting too many triangles)
src/pvr2/rendsort.c
actually a strip (lead to extracting too many triangles)
src/pvr2/rendsort.c
Fix call to isGLMultitextureSuppported() in texcache
Add debug helper to print idx4 textures on console
Change pvr2_scene_dump() to just dump to stdout
src/pvr2/scene.c
src/pvr2/texcache.c
Add debug helper to print idx4 textures on console
Change pvr2_scene_dump() to just dump to stdout
src/pvr2/scene.c
src/pvr2/texcache.c
.