Add enable/disable vertex attribute calls when making a shader active
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
Add vec3 uniform setter
src/pvr2/gl_sl.c
src/tools/genglsl.c
Add enable/disable vertex attribute calls when making a shader active
src/pvr2/gl_sl.c
src/tools/genglsl.c
src/pvr2/gl_sl.c
src/tools/genglsl.c
Gen helper functions for uniform + attribute variables, along with the main
program use, to provide a more usable interface to the shaders
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/shaders.glsl
src/tools/genglsl.c
program use, to provide a more usable interface to the shaders
src/pvr2/gl_sl.c
src/pvr2/glrender.c
src/pvr2/glutil.h
src/pvr2/shaders.glsl
src/tools/genglsl.c
Replace wordexp() with a hand-coded env-var substitution. More portable, and
avoids bugs with some wordexp() implementations
src/Makefile.am
src/Makefile.in
src/lxpaths.c
src/lxpaths.h
src/pvr2/glrender.c
src/test/testlxpaths.c
avoids bugs with some wordexp() implementations
src/Makefile.am
src/Makefile.in
src/lxpaths.c
src/lxpaths.h
src/pvr2/glrender.c
src/test/testlxpaths.c
Only build shadow "core" if translation is enabled.
Guard call to sh4_translate_set_profile_blocks
Fix shadow compile when building without frame-address support (although
it's not going to actually work yet)
src/Makefile.am
src/Makefile.in
src/main.c
src/sh4/shadow.c
Guard call to sh4_translate_set_profile_blocks
Fix shadow compile when building without frame-address support (although
it's not going to actually work yet)
src/Makefile.am
src/Makefile.in
src/main.c
src/sh4/shadow.c
Setup configure to detect/manage CC_FOR_BUILD
Makefile.in
acinclude.m4
configure
configure.in
src/Makefile.in
Makefile.in
acinclude.m4
configure
configure.in
src/Makefile.in
.