filename | src/pvr2/glrender.c |
changeset | 666:ea369bcf6def |
author | nkeynes |
date | Sat Apr 19 02:30:04 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Change secondary colour to 3-components - makes osx happy and is probably more correct anyway |
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666:ea369bcf6def | 15 years | nkeynes | Change secondary colour to 3-components - makes osx happy and is probably more correct anyway | diff | annotate |
665:99ae9dc4cab7 | 15 years | nkeynes | Move glsl setup out of the drivers | diff | annotate |
655:31a4b664d489 | 16 years | nkeynes | Add support for mirrored textures | diff | annotate |
653:3202ff01d48e | 16 years | nkeynes | Merge lxdream-render branch (643:670) to trunk | diff | annotate |
651:95a9cf98785b | 16 years | nkeynes | Ensure depth buffer is unmasked before clearig | diff | annotate |
649:620c5c6496b5 | 16 years | nkeynes | Use maxz rather than minz for tri sorting (better results atm) | diff | annotate |
648:ef9aa5cba86f | 16 years | nkeynes | Put the 1/z back in for the moment | diff | annotate |
645:a7392098299c | 16 years | nkeynes | More refactor work in progress - nearly done now | diff | annotate |
639:162ee7614b60 | 16 years | nkeynes | More render WIP - initial glrender.c | diff | annotate |
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