filename | src/pvr2/rendsort.c |
changeset | 648:ef9aa5cba86f |
author | nkeynes |
date | Sat Mar 08 04:21:42 2008 +0000 (16 years ago) |
permissions | -rw-r--r-- |
last change | Put the 1/z back in for the moment |
file | annotate | diff | log |
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648:ef9aa5cba86f | 16 years | nkeynes | Put the 1/z back in for the moment | diff | annotate |
645:a7392098299c | 16 years | nkeynes | More refactor work in progress - nearly done now | diff | annotate |
635:76c63aac3590 | 16 years | nkeynes | Commit render work in progress. Main changes: | diff | annotate |
561:533f6b478071 | 16 years | nkeynes | Enable Id keyword on all source files | diff | annotate |
429:e581b90c3fb3 | 16 years | nkeynes | Fix compilation warnings | diff | annotate |
331:a6048d3a9a79 | 17 years | nkeynes | Z should be rendered as 1/Z - fixes a host of depth issues | diff | annotate |
319:5392aed6a982 | 17 years | nkeynes | Add support for quads (auto-calculated 4th vertex) | diff | annotate |
318:363935d31859 | 17 years | nkeynes | Add initial offset color support | diff | annotate |
276:1e594c2804f8 | 17 years | nkeynes | Fix crash on translucent sprites (mishandling quad array) | diff | annotate |
222:541d9d899aba | 17 years | nkeynes | Bug #0005 Implement translucent poly sorting | diff | annotate |
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