Start removing X11isms from gtkui into drivers
Overhaul the configure rules for figuring out the video driver
Makefile.in
aclocal.m4
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/video_gtk.c
src/gtkui/gtkui.c
src/gtkui/main_win.c
...
Overhaul the configure rules for figuring out the video driver
Makefile.in
aclocal.m4
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/video_gtk.c
src/gtkui/gtkui.c
src/gtkui/main_win.c
...
Add support for the pulseaudio sound system
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/aica/audio.c
src/aica/audio.h
src/drivers/audio_pulse.c
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/aica/audio.c
src/aica/audio.h
src/drivers/audio_pulse.c
Add configure-time checks for fbo and shader functions in libGL (so linking
doesn't fail on really old libGL implementations)
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
doesn't fail on really old libGL implementations)
config.h.in
configure
configure.in
src/drivers/gl_fbo.c
src/pvr2/gl_sl.c
Load mipmap textures from largest-to-smallest (instead of the other way
around) - works around bug in the ATI drivers
src/pvr2/texcache.c
around) - works around bug in the ATI drivers
src/pvr2/texcache.c
Merge lxdream-render branch (643:670) to trunk
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/fragment.glsl
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
...
Makefile.in
config.h.in
configure
configure.in
src/Makefile.am
src/Makefile.in
src/drivers/fragment.glsl
src/drivers/gl_common.c
src/drivers/gl_common.h
src/drivers/gl_fbo.c
...
Fix perspective correction (at least for those with shader support)
src/pvr2/gl_slsrc.c
src/pvr2/vertex.glsl
src/pvr2/gl_slsrc.c
src/pvr2/vertex.glsl
Use max-z rather than min-z for tri sort (still wrong for some cases of course,
but consistent with prior behaviour)
src/pvr2/rendsort.c
but consistent with prior behaviour)
src/pvr2/rendsort.c
Use maxz rather than minz for tri sorting (better results atm)
Change depth-test-disable to depth-mask (more correct)
Implement alpha test for punchthru polys
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mmio.h
src/pvr2/rendbkg.c
Change depth-test-disable to depth-mask (more correct)
Implement alpha test for punchthru polys
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mmio.h
src/pvr2/rendbkg.c
.