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lxdream.org :: lxdream/src/pvr2/pvr2.c :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/pvr2.c
changeset1291:8884bf45f010
authornkeynes
dateSat Aug 04 08:46:28 2012 +1000 (8 years ago)
permissions-rw-r--r--
last changeHandle corner case in pvr2_run_slice when we've previously slightly overrun
the end of the time slice
file annotate diff log rss
1291:8884bf45f0108 yearsnkeynesHandle corner case in pvr2_run_slice when we've previously slightly overrun
1282:9f445c5e252b8 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
1280:38f2b0e602618 yearsnkeynesMake sure we destroy the render buffers as part of the GL shutdown (fixes
1157:20053990db619 yearsnkeynesRip out force_vsync - this didn't work even if it was turned on, which it
1080:5b17c9900d9e10 yearsnkeynesSkip drawing the frame when using the null driver - some GL implementations
1076:18c164e8aec411 yearsnkeynesRearrange frame output slightly.
1067:d3c00ffccfcd11 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
1066:ddffe9d2b33211 yearsnkeynesNo-op merge lxdream-render to remove head (actually long since merged)
1065:bc1cc0c5491711 yearsnkeynesNo-op merge lxdream-mmu to remove head (actually merged long ago)
975:007bf7eb944f11 yearsnkeynesAdd read_byte_for_write mem function for correct implementation of AND.B and friends
953:f4a156508ad111 yearsnkeynesMerge lxdream-mem branch back to trunk
934:3acd3b3ee6d111 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. lxdream-mem
931:430048ea8b7111 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now. lxdream-mem
929:fd8cb0c82f5f11 yearsnkeynesFirst pass experiment using cached decoding. lxdream-mem
921:6c0e9a8f561811 yearsnkeynesOnly call finish_rendering() for texture renders - workaround bug in apple/intel drivers
916:6fbba9e7151611 yearsnkeynesFix incorrect calculation of width and size (darn missing parentheses)
890:a9896953e9a112 yearsnkeynesFix save-state load in headless mode
871:c0b7e21cb62b12 yearsnkeynesSkip the texcache render-buffer alloc for now (due to various texture-format
867:3af8840d5d8c12 yearsnkeynesProtect save-state load against corrupt image data
856:02ac5f37bfc912 yearsnkeynesCompletely untested render-to-texture work in progress
851:41e8ae2c114b12 yearsnkeynesAs long as we've broken save-state compatibility anyway, remove the two FIXME
850:28782ebbd01d12 yearsnkeynesAdd lightgun support
805:b355f7b3ff2e12 yearsnkeynesAdd ability to bind a render buffer to a texture, with output going to the texture.
736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
728:4dfc293b9d9612 yearsnkeynesAdd register defns for sort DMA
677:3ee62740ff8f12 yearsnkeynesRemove pvr2mmio.h include from pvr2.h (it's supposed to be moore or less private)
674:377d987db8f212 yearsnkeynesFix save states for x86-64, and ensure compatibility between 32-bit and 64-bit versions
669:ab344e42bca912 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
653:3202ff01d48e12 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
649:620c5c6496b512 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm) lxdream-render
645:a7392098299c12 yearsnkeynesMore refactor work in progress - nearly done now lxdream-render
639:162ee7614b6012 yearsnkeynesMore render WIP - initial glrender.c lxdream-render
586:2a3ba82cf24312 yearsnkeynesMerged lxdream-mmu r570:596 to trunk
564:dc7b5ffb053512 yearsnkeynesRefactor sh4core.h to extract the "public" material into a new sh4.h lxdream-mmu
561:533f6b47807112 yearsnkeynesEnable Id keyword on all source files lxdream-mmu
545:fdcdcd8b9fd112 yearsnkeynesRefactor GLX support and implement pbuffer rendering support
511:e02fb1af6fff12 yearsnkeynesFix validation of render buffer count when loading save state
502:c4ecae2b1b5e12 yearsnkeynesAdd sh4ptr_t type, start converting bare pointer refs to it
477:9a373f2ff00913 yearsnkeynesAdd save/restore of render buffers in save states
441:0ff0093f308813 yearsnkeynesTrack the last-displayed render buffer, so-as not to overwrite it while its
433:a4f61551d79d13 yearsnkeynesFix compilation warnings
373:0ac2ac96a4c513 yearsnkeynesIf a render buffer can't be obtained, skip the render
352:f0df7a6d470313 yearsnkeynesBug 27: Implement opengl framebuffer objects
337:cdd757aa8e8c13 yearsnkeynesInvalidate palette textures when the palette changes (fixes a few texture
335:fb890e1814c013 yearsnkeynesStart working towards more thorough interlaced support
304:2855cf8709a513 yearsnkeynesReimplement HPOSIRQ to correspond to reality
295:6637664291a813 yearsnkeynesBug 24: Initial implementation of "save scene" function
284:808617ee713513 yearsnkeynesBreak vram routines out into pvr2mem.c
282:01e53698ff3813 yearsnkeynesFirst cut of YUV converter
274:4e8f1e988d8013 yearsnkeynesFix scheduling of scanlines between even and odd frames
269:e41f9b1490d113 yearsnkeynesDouble hsync width (as per hw)
265:5daf59b7f31b13 yearsnkeynesImplement event queue.
261:93fdb2a70e1813 yearsnkeynesImplement the main CRTC registers, along with the sync status register.
218:cbad5a3f838714 yearsnkeynesAdd method to copy to vram and flip at the same time
214:7a6501b74fbc14 yearsnkeynesEnsure pvr2_ta_reset() is called on system reset
197:f65ff8c8320d14 yearsnkeynesAdd masks on all PVR2 registers
193:31151fcc3cb714 yearsnkeynesAdd more tile list limit tests
191:df4441cf312814 yearsnkeynesAdd more register masks (in line with test case)
189:615b70cfd72914 yearsnkeynesIssue 0003: TA Vertex compiler
161:408b9210395f14 yearsnkeynesImplement render buffer invalidation
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