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lxdream.org :: lxdream/src/pvr2/pvr2.h :: log
lxdream 0.9.1
released Jun 29
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filename src/pvr2/pvr2.h
changeset1294:52be323fcab4
authornkeynes
dateWed Sep 19 08:42:18 2012 +1000 (8 years ago)
permissions-rw-r--r--
last changeInvalidate render buffers when vram32 region is written from DMA / store
queue. Patch from Guinux, thanks!
file annotate diff log rss
1294:52be323fcab48 yearsnkeynesInvalidate render buffers when vram32 region is written from DMA / store
1282:9f445c5e252b8 yearsnkeynesAndroid: Preserve render buffers when switching away from app.
1280:38f2b0e602618 yearsnkeynesMake sure we destroy the render buffers as part of the GL shutdown (fixes
1275:83b15705cdde8 yearsnkeynesMore android WIP
1256:a9d29fe74bf38 yearsnkeynesMove glsl loading into common gl code, and set a display capability flag
1233:06923d1020de8 yearsnkeynesFix non-shader rendering
1219:3966d3e553518 yearsnkeynesRemove unused pvr2_poly_texblend array
1154:5225c7c059ce9 yearsnkeynesAvoid rebinding textures unnecessarily (actually saves a surprising amount
1145:45674791c6ad10 yearsnkeynesIntroduce tile iterators to simplify processing of the tile lists
1137:4799d64b347810 yearsnkeynesChange forced-depth-function lists (autosort, punchout) to just set the
1135:68daed8f38af10 yearsnkeynesSet gl texture parameters at texture load time rather than render time.
1076:18c164e8aec411 yearsnkeynesRearrange frame output slightly.
1067:d3c00ffccfcd11 yearsnkeynesNo-op merge lxdream-mem to tip to remove head (Long since merged in
1066:ddffe9d2b33211 yearsnkeynesNo-op merge lxdream-render to remove head (actually long since merged)
953:f4a156508ad111 yearsnkeynesMerge lxdream-mem branch back to trunk
934:3acd3b3ee6d111 yearsnkeynesChange RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. lxdream-mem
931:430048ea8b7111 yearsnkeynesMore refactoring and general cleanup. Most things should be working again now. lxdream-mem
886:2bc6d2329cce12 yearsnkeynesFix texcache_init failing to clear texture_addr to -1
865:e10c081f4b8112 yearsnkeynesTidy up punchout handling slightly (doesn't really seem to need sorting...)
864:a90f3d5e57e112 yearsnkeynesCompute accurate shadow volume stencils
861:4cd3a1e0f56912 yearsnkeynesAdd missing declaration for pvr2_finish_render_buffer
856:02ac5f37bfc912 yearsnkeynesCompletely untested render-to-texture work in progress
850:28782ebbd01d12 yearsnkeynesAdd lightgun support
827:d333f424872712 yearsnkeynesAdjust the hclip when the horizontal scaler is active
753:1fe39c3a9bbc12 yearsnkeynesInitial implementation for sort-dma channel
736:a02d1475ccfd12 yearsnkeynesRe-indent everything consistently
677:3ee62740ff8f12 yearsnkeynesRemove pvr2mmio.h include from pvr2.h (it's supposed to be moore or less private)
669:ab344e42bca912 yearsnkeynesCleanup most of the -Wall warnings (getting a bit sloppy...)
655:31a4b664d48912 yearsnkeynesAdd support for mirrored textures
653:3202ff01d48e12 yearsnkeynesMerge lxdream-render branch (643:670) to trunk
649:620c5c6496b512 yearsnkeynesUse maxz rather than minz for tri sorting (better results atm) lxdream-render
646:f9812647b81812 yearsnkeynesRemove obsolete methods lxdream-render
645:a7392098299c12 yearsnkeynesMore refactor work in progress - nearly done now lxdream-render
635:76c63aac359012 yearsnkeynesCommit render work in progress. Main changes: lxdream-render
561:533f6b47807112 yearsnkeynesEnable Id keyword on all source files lxdream-mmu
545:fdcdcd8b9fd113 yearsnkeynesRefactor GLX support and implement pbuffer rendering support
481:3b2d6c5a19ad13 yearsnkeynesFix miscellaneous warnings
432:0b761ef2dbfd13 yearsnkeynesFix compilation warnings
429:e581b90c3fb313 yearsnkeynesFix compilation warnings
352:f0df7a6d470313 yearsnkeynesBug 27: Implement opengl framebuffer objects
348:15b2de02558d13 yearsnkeynesMipmapped flag is only valid for twiddled textures
338:8c68d909784613 yearsnkeynesGet render size from the tile segment array
337:cdd757aa8e8c13 yearsnkeynesInvalidate palette textures when the palette changes (fixes a few texture
335:fb890e1814c013 yearsnkeynesStart working towards more thorough interlaced support
333:e29561c998f513 yearsnkeynesStart working towards scaler implementation - fixes overrun issue
327:00d55a462af313 yearsnkeynesCleanup framebuffer formats by adding a central source for the information
325:5717ae5d474613 yearsnkeynesMove PVR2 dma handling (0x10000000-0x13FFFFFF) into pvr2mem.c, minor
322:35440794295713 yearsnkeynesAdd method to determine maximum z-coord in scene, use for near-clip value
319:5392aed6a98213 yearsnkeynesAdd support for quads (auto-calculated 4th vertex)
315:2d8ba198d62c13 yearsnkeynesRefactor render buffer read/write to pvr2mem.c
310:00cd8897ad5e13 yearsnkeynesAdd methods to detwiddle directly out of vram64
308:10a5b5475fb013 yearsnkeynesEnable blend by default - remove toggle on tex-alpha bit as its just plain
295:6637664291a813 yearsnkeynesBug 24: Initial implementation of "save scene" function
292:3b78f6d301b713 yearsnkeynesCorrect declaration of pvr2_vram64_read_stride
284:808617ee713513 yearsnkeynesBreak vram routines out into pvr2mem.c
282:01e53698ff3813 yearsnkeynesFirst cut of YUV converter
222:541d9d899aba14 yearsnkeynesBug #0005 Implement translucent poly sorting
221:cf5c6d32616214 yearsnkeynesBug #0010
219:dfd3292143f214 yearsnkeynesInitial implementation of new background support
189:615b70cfd72914 yearsnkeynesIssue 0003: TA Vertex compiler
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