nkeynes@635: /** nkeynes@635: * This file is automatically generated - do not edit nkeynes@635: */ nkeynes@635: nkeynes@635: const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ nkeynes@635: \n\ nkeynes@635: void main()\n\ nkeynes@635: {\n\ nkeynes@635: gl_Position.xy = ftransform().xy;\n\ nkeynes@635: gl_Position.z = gl_Vertex.z;\n\ nkeynes@635: gl_FrontColor = gl_Color;\n\ nkeynes@635: gl_FrontSecondaryColor = gl_SecondaryColor;\n\ nkeynes@635: gl_TexCoord[0] = gl_MultiTexCoord0;\n\ nkeynes@635: }\n\ nkeynes@635: "; nkeynes@635: nkeynes@635: const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ nkeynes@635: \n\ nkeynes@635: void main()\n\ nkeynes@635: {\n\ nkeynes@635: gl_FragColor = gl_Color;\n\ nkeynes@635: gl_FragDepth = gl_FragCoord.z;\n\ nkeynes@635: }"; nkeynes@635: